| Age | Commit message (Collapse) | Author |
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
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* Remove some warnings
* Update torch to latest version
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* Fix warnings
* Fix building
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* Added GCC
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* Add torch
* update jenkinsfile
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* Rename cpu related symbols
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* Move actors into their folders
* Renamings and documentation
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* Remove inc from linked file names
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* Update some attempts, got a couple matches
* More matches and updates
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Update StarSpawn to StarCloudData
Add and better specify the struct used to control how stars and
clouds are handled in various courses.
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* Document objects related code.
* Including render/update objects code
* Various renamings
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* Match the last 2 data files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update one of the file names based on comments
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Fix bad path in onomatopoeia asset file
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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* Document audio
* Update external.h
* fix warnings
* put a do while on one line
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
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* place surface type const and unassemble flag in vtx
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* document player and cpu
* cpu_descisions_branch_item to cpu_decisions_branch_item
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* rename some variables
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* some const placement and one rename
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* Finish importing bss
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* fix todo, bug not appears and change theme
* fix warning
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* Cleanup some references to fake variables
* Some matches, header stuff, and updated a BSS file
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* finish render_player
* finish normally spawn_player bss
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* add bss variable to camera.c
* Rename bss_8001C4D0.s to bss_80164AB0.s
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* some basic function renames
* Renaming player hud related variables.
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Rename functions for calculating an objects distance to player/camera
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Match create_next_audio_frame_task
Required some variable renaming and other changes
* Match synthesis_execute
I'm not entirly sure about the way we have stuff ifdef'd in
PR/abi.h. I feel like we're doing something slightly wrong there
* Match synthesis_do_one_audio_update
There's something super fucked with the way our ifdef's work in
abi.h. It is going to demand a lot more attention sometime in the
future.
* Rename a couple functions
Also had to hack up the ABI file a bit. I'm convinced that we
don't need nor want to have the EU/Shindou/US split thing the
SM64 code does. There's probably just the 1 ABI version being
used and we need to figure out what it looks like
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Variety of matches
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Match two funcs and add NUM_PLAYERS define
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* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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They match when placed there, although its not immediately clear
that they truly belong there. But a match is a match.
Also cleaned up a bunch of .h files that had references to the
newly matched variables.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* EU 1.0 ok
* EU 1.1 ok
Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
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Removed some things from variables.h and functions.h
Added headers for some src/data files
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Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* some renames
* Update code_8001F980.c
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* Match __osLeoInterrupt.c
* fix formatting
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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