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2025-05-19Fix interpolation camera bugMegaMech
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-17update with the decomp (#97)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix course (#659) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo debug (#660) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo data (#661) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#652) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update linkonly_generator.py (#670) * some rename for torch (#588) * rename gBombKartSpawns, and fix cup ID * Update doxygen_syms.md * rename for gCourseIndexInCup and his constant * rename to gCupSelectedCourseIndex * forget a change in constant * fix compilation issue * Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674) * Fix color font matrix function (#676) * Fix label variables used in menus (#675) * Fix label variables used in menus * split D_800F2BDC and clang format menu.c --------- Co-authored-by: coco875 <pereira.jannin@gmail.com> * Fix some libultra struct types (#677) * Uintptr (#671) * Update render_courses.c * Update math_util.c * Update math_util.c * Update math_util.h * Update render_courses.c * Clang suggest (#678) * add clang suggestion * Update clang-format-suggest.yml * Update clang-format-suggest.yml * simplify * switch to ubuntu * Update clang-format-suggest.yml * update ubuntu --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Clang pr (#679) * Create clang-pr.yml * Update clang-pr.yml * Update osCreateMesgQueue.c * Update osCreateMesgQueue.c * Update clang-pr.yml * Update clang-pr.yml * Update clang-format.yml * clang format (#680) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * some rename in ceremony (#647) * rename ceremony * apply some suggestion * some rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * clang format (#681) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * Rename Object Timing Related Code (#673) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * rename around object * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 * rename to initiate_next_state * Revert "Merge branch '3d-objects' into general-object" This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299. * revert the revert... * revert 3d-models PR * finish some revert * Update code_80005FD0.c * fix code_80091750.c * Update code_80091750.c * rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state * rename to initialize_next_state * rename to object_next_state --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * extract models with blender (#577) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * other * fix some error of compilation * finish fix all error --------- Signed-off-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> Co-authored-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com> Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-22Update from decomp (#34)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * Update common_structs.h * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * fix error of compilation * fix error of compilation * Update animation.c
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
* Remove tools/torch * Auto compile torch and extract * Re-implement soh's implementation of lus implementation of an array * Fix static actors in mr * Update * Updated torch * Updated lus * uncomment * Fix collision * Renames * More renaming * Collision Renames * Update collision.c * Collision Documentation (#640) * Collision related renames * Update * update lus * Bug fixes * remove tabs * fixes * fixes * Fix kart textures * Networking * net * Add networking * Update * Cleanup * Fix balloon rendering * Fix lakitu and red shell * fixes * Implement new random system --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-05-02FixesMegaMech
2023-12-31fix todo, bug not appears and change theme (#525)coco875
* fix todo, bug not appears and change theme * fix warning
2023-12-25add bss variable to camera.c (#514)coco875
* add bss variable to camera.c * Rename bss_8001C4D0.s to bss_80164AB0.s
2023-10-09Rename wayPoint to waypoint (#448)MegaMech
* Rename wayPoint to waypoint * other
2023-09-22cleaning camera, kart_dma, menu, math_util (#436)coco875
* cleaning camera.h * cleaning math_utils.h and remove space * cleaning kart_dma * cleaning menu.h
2023-09-20Header & General Cleanup (#431)coco875
* Header cleanup
2023-08-22Matched some funcs (#378)MegaMech
* Matched code
2023-08-20Update some header files (#373)Tyler McGavran
Also moved a lot of extern variable declarations into the their appropriate header file(s) Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-15Bumped Total Progress Script by 1.04% (#371)MegaMech
* Matched camera.c
2023-06-28Cleaning Up Warnings (#317)MegaMech
* Update mk64 makefile to reflect sm64 makefile * print func matches and fix some warnings
2023-04-07Match memory.c, remove warnings, fix fake matches (#301)MegaMech
* Match memory, remove warnings, fix fake matches * label switch
2023-03-29Massive data relocation (#295)Tyler McGavran
Mostly relocating rodata from data/* files to the appropriate asm/nonmatching/* files, although there is some plain data relocating to be found in here too. Big change to note is the addition of the code_802AAA70.c file, split from memory.c. Based on some padding in the ro/data for memory it seems clear that a split is needed, although it is not clear that exact spot chosen for the split is correct. Still, it gets the file padding for the ro/data and text segments correct so it can't be too wrong. Also included is an update to the asm_processor tool to support the .hword directive. I made a PR to the main repo of that project with an identical change and it was accepted. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-12-05Complete matches in ceremony_and_credits (#280)Tyler McGavran
* Complete matches in ceremony_and_credits * struct_D_802876D0 is the real CinematicCamera * Replaced a bunch of Camera pointer args with CinematicCamera pointers instead. Only a couple functions use plain Camera pointers * Moved some type definitions into the header file Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-29Yet more assorted matches (#278)Tyler McGavran
* Yet more assorted matches Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-21Matches in 80281fa0, render_courses, and create defines for sound cues. (#276)MegaMech
* Matches, add permute, and add notice to quick runners * 80281fa0 matches, render_courses, and create defines for audio * Renamed 80281fa0.h, func naming, and deleted data_121DA0 * Added clang format * Matched load_surface_map * Match func in memory.c
2022-11-07Matches for code_80281FA0.c (#272)MegaMech
* Matches for code_80281FA0.c
2022-11-01Assorted, unrelated matches (#267)Tyler McGavran
* Assorted matches Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-30A bunch of unrelated, assorted changes (#263)Tyler McGavran
Couple matches functions, an update to a struct, a bunch of header files adjustments, and some mips_to_c regenerations Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-06Identify some stuff in the Camera struct (#238)Tyler McGavran
Make a header file for all the camera stuff, refresh a lot of mips_to_c output Signed-off-by: Taggerung <tyler.taggerung@gmail.com>