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2025-06-26Update code_80005FD0.cMegaMech
2025-06-22Implement CPU Spiny Shell (#325)MegaMech
* Implement CPU Blue Shell
2025-06-20Pr before release (#239)coco875
* Fix match * Update torch * fix crash on texture of player * Copied stuff over for Window icon from Starship. * Missed comment. * Corrections. * Missed a file * min-max fix * Update code_80005FD0.c * Remove interpolation for hm_intro * look like to remove the crash in menu * Update menu_items.c --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-19pr Code 80005fd0 (#181)coco875
* fix error * a lot of change * basic rename of local variable * continue rename and improve Enhancements * re-apply change * revert the remove of dma_texture and fix mtxf_multiplication * more documentation port * some fix * more fix * fix arround * Update torch * fix spelling --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-07Add Interpolation (#204)MegaMech
* initial work * more work * progress * Fixed slow fps * Add Lywx changes * Interp Works * Test default tick/logic update * Added missing include (#202) * Added missing include * More missing includes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * test * Revert "test" This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d. * Interp Item box * Actually interpolate item box * fix clouds * interp player? * Test 2 * Fix mistake * tag and fix item boxes * tag fake item box and whatever func_800696CC is * these aren't needed * tag karts * Slightly better falling rocks(still needs work) * Tag Smoke and Dust * Removed unneeded code from falling_rock * tag whatever func_80051ABC is * add missing rotate x coord * GrandPrixBallon/kart shadow * Green shells tag, and added comments I neglected to add before. * doesn't compile on win * Fixes * Disabled camera interpolation * Balloons fixes * progress * set_transform_matrix compiles * Compile setTransformMatrix * More transforms interp * Add more interps * matrix * Matrix multi interp * Fix interpolation camera bug * Missing includes needed for Linux. * Excluded access to HM64 Labs on Switch. * interpolation tags for various objects * Bowser castle statue flame interpolated. * tag hedgehogs * cloud interpolation * Interpolated smoke particles from shells * cloud interpolation refactor * Interpolated snowflakes * Interpolated penguins, also added comment tags to places I missed. * tag Snowman interpolation * Interpolated player reflection(sherbet land) * Forgot to uncomment stuff while testing * better tag * tag leaves * Set the default FPS to 30 * tag hud * Fixed "Match Refresh Rate" option * adjust draw distance * remove innecessary rock tag * rag rocks * better tag * Tagged player rank placement in HUD * Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects) * Refactor render_screens and fix editor raycast * better object interpolation * shift is not needed here * fix tag * fix tags * mole comments * comment * Changed how shell flames are interpolated. * interpolated ended scene fireworks. * Tagged star particles in the ending scene * Shell flames handled better. * this isn't needed * Fix multiplayer cameras * Fixed loading battle maps. * Tagged battle balloons * Some fixes for battle mode * No longer needed changes toAFinishline with the changes mega made. * Tag finishline * fix to make it compile with cmake 3.31 * changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.) * fix memory leaks, avoid invalidate texture (#207) * Fixed macos * More stupid fixes * update with main and update torch and lus and enable action on this branch * Update FrameInterpolation.h * Update FrameInterpolation.cpp * fix some memory leak * Update torch * Update torch * update torch and lus * reduce texture import * don't use fork of torch and lus * Update torch * Update torch --------- Co-authored-by: Lywx <kiritodev01@gmail.com> * Refactor World::Courses to unique_ptr (#211) * wip course unique ptr * Track unique_ptr : This probably compiles * Finish impl Courses as unique_ptr * Fix error * Fixes * More fixes * Cleanup * Remove old vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * particle boat and train * fix player particle interpolation * add modify interpolation target fps in menu * fix windows * Update libultraship * Fix logo interp * Interp SetTextMatrix * Fix freecam camera * Clarify comment * Clarify func * fix linux compilation * Update Thwomp.cpp * Update Thwomp.h * Update render.inc.c * Update render.inc.c * Update gbiMacro.c * interp falling rock shadow * Revert change that has no explanation * Update code_80057C60.c * Update code_80057C60.c * Update GrandPrixBalloons.cpp * Update Lakitu.cpp * Update framebuffer_effects.c * Update render_courses.c --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-18Fix data, option menus, impl boos, fix demo camera (#156)MegaMech
* Fix data and option menus * safer code * wip boos impl * finish impl boos * Fix demo camera * slightly better match
2025-01-03Finish docMegaMech
2024-12-31Big 19750 renamesMegaMech
2024-11-14[modding] Big Update PR (#118)MegaMech
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-15[modding] Implement Vehicles & Fix Animations (#109)MegaMech
* Train works * Fix minimap * Fix highway * Fix * Refactor train and boat * Update * Implement Trucks * Fix tanker * Finish implementing vehicles * Fix animations * Fix spawn players * Fix spawn players * Fix loading custom data --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-07Fix linux compilation (#110)coco875
* fix wamr windows normally * fix linux issue * load all wasm in mods folder * minor fix
2024-10-05[modding] Train Refactor (#105)MegaMech
* train * Update code_80005FD0.c * Update code_80005FD0.c
2024-10-05[modding] Course Mod Support (#104)MegaMech
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-17update with the decomp (#97)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix course (#659) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo debug (#660) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo data (#661) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo src (#652) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update linkonly_generator.py (#670) * some rename for torch (#588) * rename gBombKartSpawns, and fix cup ID * Update doxygen_syms.md * rename for gCourseIndexInCup and his constant * rename to gCupSelectedCourseIndex * forget a change in constant * fix compilation issue * Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674) * Fix color font matrix function (#676) * Fix label variables used in menus (#675) * Fix label variables used in menus * split D_800F2BDC and clang format menu.c --------- Co-authored-by: coco875 <pereira.jannin@gmail.com> * Fix some libultra struct types (#677) * Uintptr (#671) * Update render_courses.c * Update math_util.c * Update math_util.c * Update math_util.h * Update render_courses.c * Clang suggest (#678) * add clang suggestion * Update clang-format-suggest.yml * Update clang-format-suggest.yml * simplify * switch to ubuntu * Update clang-format-suggest.yml * update ubuntu --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Clang pr (#679) * Create clang-pr.yml * Update clang-pr.yml * Update osCreateMesgQueue.c * Update osCreateMesgQueue.c * Update clang-pr.yml * Update clang-pr.yml * Update clang-format.yml * clang format (#680) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * some rename in ceremony (#647) * rename ceremony * apply some suggestion * some rename --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * clang format (#681) Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * Rename Object Timing Related Code (#673) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * rename around object * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 * rename to initiate_next_state * Revert "Merge branch '3d-objects' into general-object" This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299. * revert the revert... * revert 3d-models PR * finish some revert * Update code_80005FD0.c * fix code_80091750.c * Update code_80091750.c * rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state * rename to initialize_next_state * rename to object_next_state --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * extract models with blender (#577) * start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * other * fix some error of compilation * finish fix all error --------- Signed-off-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> Co-authored-by: Gabriel Ravier <gabravier@gmail.com> Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com> Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-10[enhancement] Disable Culling (#58)coco875
* less intrusif possible way to disable culling * forget cloud and star * some change and add gFarFrustrum * reduce range of gFarFrustrum * minor rename of a CVar --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-24Update decomp (#63)coco875
* update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * fix error of compilation --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-22Update from decomp (#34)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * Update common_structs.h * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * fix error of compilation * fix error of compilation * Update animation.c
2024-08-14Fix Jungle (#52)MegaMech
* castle and stadium * castle * boardwalk & snowland * turnpike * jungle --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-13Add Courses (#49)MegaMech
* castle and stadium * castle * boardwalk & snowland * turnpike --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-05wip kalimari desert (#38)coco875
* wip kalimari desert * fix offset * Update kalimari_desert_data.yml * Update kalimari_desert_data.yml * fix issue * Update kalimari_desert_data.yml
2024-07-31Fix Buffer Overflows (#28)MegaMech
* Update code_800AF9B0.c * Update code_80005FD0.c * Update code_800029B0.c * Update code_80091750.c * Update code_80091750.h * Update code_80005FD0.c
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
* Remove tools/torch * Auto compile torch and extract * Re-implement soh's implementation of lus implementation of an array * Fix static actors in mr * Update * Updated torch * Updated lus * uncomment * Fix collision * Renames * More renaming * Collision Renames * Update collision.c * Collision Documentation (#640) * Collision related renames * Update * update lus * Bug fixes * remove tabs * fixes * fixes * Fix kart textures * Networking * net * Add networking * Update * Cleanup * Fix balloon rendering * Fix lakitu and red shell * fixes * Implement new random system --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-06-11Update lus (#16)MegaMech
* Updates
2024-05-22Changes for OTR (#15)MegaMech
* Bunch of fixes
2024-05-08Current Changes (#14)MegaMech
* Couple minor fixes * test * OTR changes * More otr stuff * Some fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-05-03A lot of fixesMegaMech
2024-05-01WIP CompilationKiritoDv
2024-05-01Update Attempts and cleanup synthesis_process_notes (#633)MegaMech
* Update code_80005FD0.c
2024-04-23Update code_80005FD0.c (#630)MegaMech
2024-04-17Update a couple attempts (#612)MegaMech
* Fix warning * Update a couple attempts --------- Co-authored-by: = <=>
2024-04-17Remove some warnings (#609)MegaMech
* Remove some warnings * Update torch to latest version
2024-04-16fix a lot of warning in code (#598)coco875
* Fix warnings * Fix building
2024-04-09Add ymls for Torch code generator (#497)MegaMech
* Add torch * update jenkinsfile
2024-04-06Rename cpu behaviour related symbols (#586)coco875
* Rename cpu related symbols
2024-04-03move actors code in actors folder and rename thing related to actor (#584)coco875
* Move actors into their folders * Renamings and documentation
2024-04-02Update some attempts, got a couple matches (#591)Tyler McGavran
* Update some attempts, got a couple matches * More matches and updates Signed-off-by: Taggerung <tyler.taggerung@email.com>
2024-03-04Matches in code_80005FD0 (#580)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com> Co-authored-by: Taggerung <tyler.taggerung@email.com>
2024-03-04Document render/update objects (#565)coco875
* Document objects related code. * Including render/update objects code * Various renamings
2024-02-28Match the last 2 data files (#574)Tyler McGavran
* Match the last 2 data files Signed-off-by: Taggerung <tyler.taggerung@email.com> * Update one of the file names based on comments Signed-off-by: Taggerung <tyler.taggerung@email.com> * Fix bad path in onomatopoeia asset file Signed-off-by: Taggerung <tyler.taggerung@email.com> --------- Signed-off-by: Taggerung <tyler.taggerung@email.com> Co-authored-by: Taggerung <tyler.taggerung@email.com>
2024-02-13fix warning, type and document audio (#559)coco875
* Document audio * Update external.h * fix warnings * put a do while on one line
2024-02-05Match (#562)MegaMech
2024-01-20place surface type const and unassemble flag in vtx and document effects (#553)coco875
* place surface type const and unassemble flag in vtx
2024-01-17document player and cpu (#534)coco875
* document player and cpu * cpu_descisions_branch_item to cpu_decisions_branch_item
2024-01-10Some matches in code_80091750 (#535)Tyler McGavran
* Some matches in code_80091750 Found a couple functions that had not been split out properly Signed-off-by: Taggerung <tyler.taggerung@email.com> * More matches Signed-off-by: Taggerung <tyler.taggerung@email.com> --------- Signed-off-by: Taggerung <tyler.taggerung@email.com> Co-authored-by: Taggerung <tyler.taggerung@email.com>
2024-01-06some const placement and one rename (#529)coco875
* some const placement and one rename
2024-01-05Match a function, add some comments for some NON_MATCHING functions (#528)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2024-01-02Match func_8000BBD8 (#526)MegaMech
* Renames * match func