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SpaghettiKart: Mario Kart 64 PC port
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code_80005FD0.c
Age
Commit message (
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Author
2023-01-31
Some assorted matches (#289)
Tyler McGavran
2022-11-21
Assorted matches, mostly focussing on 80027D00 (#277)
Tyler McGavran
2022-11-01
Assorted, unrelated matches (#267)
Tyler McGavran
2022-09-26
Player struct member naming and matched a few funcs (#262)
MegaMech
2022-09-18
Change a variety of constants to defines (#257)
coco875
2022-09-08
Match the rest of actors.h (#254)
Tyler McGavran
2022-09-07
Matched a few funcs and renamed seg to virt funcs (#253)
MegaMech
2022-08-23
Match a lot of functions, add header for objects (#251)
Tyler McGavran
2022-08-02
Match a few small functions (#249)
Maciek Baron
2022-08-01
code_8001F980 decomp + profiler doc + more (#250)
MegaMech
2022-07-27
Add structs for "vehicle" types in 80005FD0 (#248)
Tyler McGavran
2022-07-27
8000FD0 decomp and various (#247)
MegaMech
2022-07-18
More miscellaneous matches (#246)
Tyler McGavran
2022-07-11
Split out some unused asm and documented main.c (#242)
MegaMech
2022-07-09
Decomp 800 byte sized funcs and smaller (#241)
MegaMech
2022-07-09
Decomp various small funcs (#240)
MegaMech
2022-07-06
Identify some stuff in the Camera struct (#238)
Tyler McGavran
2022-07-06
Decomp every func under 500 bytes (except audio) (#237)
MegaMech
2022-07-01
Match several functions in code_80005FD0 (#230)
Tyler McGavran
2022-05-19
import random_u16 to sm64, match random_s32, and match actor func (#203)
MegaMech
2022-05-16
Identify some Actor count variables (#202)
Tyler McGavran
2022-05-14
Give a name to the list of actors (#200)
Tyler McGavran
2022-05-13
Give names to a couple vec3*_set functions (#197)
Tyler McGavran
2022-02-02
Identify a credits related struct (#156)
Tyler McGavran
2022-01-22
Variety of changes (#147)
Tyler McGavran
2022-01-17
Identify active screen mode, relabel accordingly (#141)
Maciek Baron
2022-01-06
More matching in code_800AF9B0 (#131)
ChiefFruitcake
2022-01-04
Add a couple header files, add some mips_to_c of some previously un-decomped ...
Tyler McGavran
2022-01-02
Relabel/identify more variables and functions based on current knowledge (#127)
Maciek Baron
2022-01-01
Add player and controller labels, rename function (#123)
Maciek Baron
2022-01-01
Naming global variables related to menu navigation (#119)
ChiefFruitcake
2021-12-26
Texture related structs and some controller pak menu stuff (#116)
Tyler McGavran
2021-12-14
Rename a couple variables (#93)
Tyler McGavran
2021-12-04
Identification of some race related varaibles (#78)
Tyler McGavran
2021-11-28
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
CoderStig
2021-11-23
Add defines for cup selection (#66)
Tyler McGavran
2021-11-23
Added gamemode and CC defines (#64)
CoderStig
2021-11-23
Added defines for Player->unk_000 bitfields (#63)
CoderStig
2021-11-23
Jump Table Related Disassembly (#60)
Tyler McGavran
2021-11-16
Found the variable that tracks the CC type selected. (#57)
Tyler McGavran
2021-11-16
Matched some memory.c and other (#55)
CoderStig
2021-11-05
Split asm using autodecompiler (#49)
CoderStig
2021-03-02
Rename offsets
duncanspumpkin
2020-10-14
Initial commit
n64
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