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path: root/src/code_80071F00.c
AgeCommit message (Expand)Author
2023-01-03Couple matches and giving names to some textures (#285)Tyler McGavran
2022-12-28Lots of matches related to the object list (#284)Tyler McGavran
2022-11-29Yet more assorted matches (#278)Tyler McGavran
2022-11-21Matches in 80281fa0, render_courses, and create defines for sound cues. (#276)MegaMech
2022-11-07Matches for code_80281FA0.c (#272)MegaMech
2022-11-01Assorted, unrelated matches (#267)Tyler McGavran
2022-09-26Player struct member naming and matched a few funcs (#262)MegaMech
2022-09-25Even more matches for code_800431B0.c (#261)Tyler McGavran
2022-09-20Some matches for code_800431B0 (#259)Tyler McGavran
2022-09-18Change a variety of constants to defines (#257)coco875
2022-09-08Match the rest of actors.h (#254)Tyler McGavran
2022-09-07Matched a few funcs and renamed seg to virt funcs (#253)MegaMech
2022-08-23Match a lot of functions, add header for objects (#251)Tyler McGavran
2022-07-15Document game state related logic (#244)MegaMech
2022-07-11Split out some unused asm and documented main.c (#242)MegaMech
2022-07-09Decomp 800 byte sized funcs and smaller (#241)MegaMech
2022-07-09Decomp various small funcs (#240)MegaMech
2022-07-08Match a few functions in Code800B45E0 (#239)tehzz
2022-07-06Decomp every func under 500 bytes (except audio) (#237)MegaMech
2022-07-01Match several functions in code_80005FD0 (#230)Tyler McGavran
2022-06-17Rename some files and Match spawn_players.c (#226)MegaMech
2022-06-14wip decomp of 80040E50, documentation of dma code, and other (#215)MegaMech
2022-06-13Match code_80040E50 (#220)Tyler McGavran
2022-05-19import random_u16 to sm64, match random_s32, and match actor func (#203)MegaMech
2022-04-26Actor decomp (#183)MegaMech
2022-01-28Named "*_step_*_towards" functions (#154)Tyler McGavran
2022-01-27Add struct for D_8018CA70 (#153)Tyler McGavran
2022-01-27Match functions in code_80071F00 related to D_80165C18 (#151)ChiefFruitcake
2022-01-24Add in a struct for surface map entires (#150)Tyler McGavran
2022-01-17Identify active screen mode, relabel accordingly (#141)Maciek Baron
2022-01-02Relabel/identify more variables and functions based on current knowledge (#127)Maciek Baron
2022-01-01Add player and controller labels, rename function (#123)Maciek Baron
2022-01-01Naming global variables related to menu navigation (#119)ChiefFruitcake
2021-12-24Menu selection global variable (#113)ChiefFruitcake
2021-11-28Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)CoderStig
2021-11-23Add defines for cup selection (#66)Tyler McGavran
2021-11-23Added gamemode and CC defines (#64)CoderStig
2021-11-23Jump Table Related Disassembly (#60)Tyler McGavran
2021-11-16Found the variable that tracks the CC type selected. (#57)Tyler McGavran
2021-11-16Matched some memory.c and other (#55)CoderStig
2021-11-05Split asm using autodecompiler (#49)CoderStig