| Age | Commit message (Expand) | Author |
| 2023-01-03 | Couple matches and giving names to some textures (#285) | Tyler McGavran |
| 2022-12-28 | Lots of matches related to the object list (#284) | Tyler McGavran |
| 2022-11-29 | Yet more assorted matches (#278) | Tyler McGavran |
| 2022-11-21 | Matches in 80281fa0, render_courses, and create defines for sound cues. (#276) | MegaMech |
| 2022-11-07 | Matches for code_80281FA0.c (#272) | MegaMech |
| 2022-11-01 | Assorted, unrelated matches (#267) | Tyler McGavran |
| 2022-09-26 | Player struct member naming and matched a few funcs (#262) | MegaMech |
| 2022-09-25 | Even more matches for code_800431B0.c (#261) | Tyler McGavran |
| 2022-09-20 | Some matches for code_800431B0 (#259) | Tyler McGavran |
| 2022-09-18 | Change a variety of constants to defines (#257) | coco875 |
| 2022-09-08 | Match the rest of actors.h (#254) | Tyler McGavran |
| 2022-09-07 | Matched a few funcs and renamed seg to virt funcs (#253) | MegaMech |
| 2022-08-23 | Match a lot of functions, add header for objects (#251) | Tyler McGavran |
| 2022-07-15 | Document game state related logic (#244) | MegaMech |
| 2022-07-11 | Split out some unused asm and documented main.c (#242) | MegaMech |
| 2022-07-09 | Decomp 800 byte sized funcs and smaller (#241) | MegaMech |
| 2022-07-09 | Decomp various small funcs (#240) | MegaMech |
| 2022-07-08 | Match a few functions in Code800B45E0 (#239) | tehzz |
| 2022-07-06 | Decomp every func under 500 bytes (except audio) (#237) | MegaMech |
| 2022-07-01 | Match several functions in code_80005FD0 (#230) | Tyler McGavran |
| 2022-06-17 | Rename some files and Match spawn_players.c (#226) | MegaMech |
| 2022-06-14 | wip decomp of 80040E50, documentation of dma code, and other (#215) | MegaMech |
| 2022-06-13 | Match code_80040E50 (#220) | Tyler McGavran |
| 2022-05-19 | import random_u16 to sm64, match random_s32, and match actor func (#203) | MegaMech |
| 2022-04-26 | Actor decomp (#183) | MegaMech |
| 2022-01-28 | Named "*_step_*_towards" functions (#154) | Tyler McGavran |
| 2022-01-27 | Add struct for D_8018CA70 (#153) | Tyler McGavran |
| 2022-01-27 | Match functions in code_80071F00 related to D_80165C18 (#151) | ChiefFruitcake |
| 2022-01-24 | Add in a struct for surface map entires (#150) | Tyler McGavran |
| 2022-01-17 | Identify active screen mode, relabel accordingly (#141) | Maciek Baron |
| 2022-01-02 | Relabel/identify more variables and functions based on current knowledge (#127) | Maciek Baron |
| 2022-01-01 | Add player and controller labels, rename function (#123) | Maciek Baron |
| 2022-01-01 | Naming global variables related to menu navigation (#119) | ChiefFruitcake |
| 2021-12-24 | Menu selection global variable (#113) | ChiefFruitcake |
| 2021-11-28 | Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68) | CoderStig |
| 2021-11-23 | Add defines for cup selection (#66) | Tyler McGavran |
| 2021-11-23 | Added gamemode and CC defines (#64) | CoderStig |
| 2021-11-23 | Jump Table Related Disassembly (#60) | Tyler McGavran |
| 2021-11-16 | Found the variable that tracks the CC type selected. (#57) | Tyler McGavran |
| 2021-11-16 | Matched some memory.c and other (#55) | CoderStig |
| 2021-11-05 | Split asm using autodecompiler (#49) | CoderStig |