| Age | Commit message (Collapse) | Author |
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* spawn_players: cast player flag combinations to s16 explicitly
The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_objects: mechanical warning cleanup
uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* stubs, kart_dma: mechanical warning cleanup (43 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)
Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Remaining game C files: mechanical warning cleanup to zero
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Format the changed lines per .clang-format
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: fix the bcopy shim reversing its arguments
The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.
Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review: delete dead port helper, widen D_8015F718, comment out size lookup
get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: replace func_80097274 with the matched decomp version
Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Update menu_items.c
* Address review round 2: audio loop form, cast collapse, dead code removal
func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 3: endianness.h byteswap, size_t indices, stub pragma
BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* data.c: use BOMSWAP16_CONST in the static envelope initializer
MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers
effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: back out the debug-print cast for #745
The int-to-pointer warning it silenced returns until #745 reworks
this code.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* effects.h: drop the include annotation
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Retrigger CI after runner disconnect
* mixer: restore the Impl signatures and suppress the unused-parameter warning instead
* Clean up unused variables in code_80005FD0.c
Removed unused variables and assignments in CPU behaviour code.
* Remove unused camera variable from function
Remove unused camera variable in look_behind_toggle function.
* Update comment for bcopy and memcpy clarification
Clarified comment about bcopy and memcpy usage.
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* menu_items: fix the real-bug-tier compiler warnings (#691 batch 1)
Six fixes, all in menu_items.c, all verified by menu playtest on macOS:
- BSWAP16(*color0++) advanced the pointer twice per pixel on little-endian
builds (the macro evaluates its argument twice) and mixed bytes from two
different pixels. Read first, increment separately. Note: this function
(func_8009A9FC) currently has no callers, so the corruption was latent,
not live.
- func_8009B9D0 fell off the end on a lookup miss, returning garbage (the
existing code comment already suspected this). The miss path now returns
the display list head unchanged, i.e. draws nothing.
- update_ok_menu_item read an uninitialized stack slot for unknown menu
item types; now selects an explicit no-animation value, matching what
the garbage read did in practice.
- pause_menu_item_box_cursor: removed the three empty 'if (x2);' matching
artifacts. The x/y/z spin state itself is untouched.
- func_800A1FB0: initialized var_s4/var_s5 against the guarded-but-warned
switch default.
- func_800A54EC: initialized the pause cursor position pointer against its
unreachable mode-switch default (would have been a null-deref class bug
if mode values ever grew).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* collision: define the G_ENDDL opcode shifts, return 0 when no tyre surface found
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* replays: cast staff-ghost pointer comparisons, return 0 for empty ghost buffer
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* update_objects: return 0 from conditional step helpers, fix TLUT pointer comparison, init train draw distances
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_player: remove the impossible lamp range (vanilla bug, never glowed on N64 either)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* math_util_2: return the vector, not the address of the parameter slot
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Crab: remove inner declaration shadowing the initialized objectIndex
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* editor: honor InverseMatrix failure (bool was compared against 2, always true)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Track.h: drop dead null checks on array members
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* shells: drop always-true angle and surface gates (behavior unchanged, s16 made them tautological)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* particles: make the no-return particle setters void
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* effects/stubs/skybox/main: align signatures with functions that return nothing
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menus/save: type the pak status variable as s32, return BAD_READ on the fall-off path
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* audio: remove uninitialized-read matching artifacts, init isSound
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* code_80005FD0/code_80086E70: init dead bomb kart pointer and the no_init variable
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* port/engine UI: fix printf-style format types and non-literal format string
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_objects: feed the unused texture param to the uninitialized img walker
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Format the changed lines per .clang-format
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review: strip explanatory comments, drop vec3f pointer returns
Comments moved to the PR record; the one flagged worth keeping stays.
vec3f_set_xyz/normalize/cross_product return void now since the out
argument is the interface and nothing used the pointer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Update actors_extended.c
* Add checkbox for 'Shells Shoot Straight' option
* Update render_player.c
* Update PortMenu.cpp
* Update render_player.c
* Update actors_extended.c
* Update render_player.c
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* some start of refactor
* Update SetFlags.cmake
* Update SetCmakeVar.cmake
* Update SetFlags.cmake
* Fix error int-convertion
* more refactor
* clean up include and source file
* fix link of lib
* fix a warning
* fix include in src/actors
* fix include in src/debug
* fix include in src/ending
* fix include in src/engine/actors
* fix include in src/engine/cameras
* fix include in src/engine/editor
* fix include in src/engine/objects
* fix include in src/engine/tracks
* fix include in src/port/ui
* fix include in src/racing
* fix include in src/engine/vehicles
* fix include in subfolder of src/engine
* fix include in src/engine
* fix include in src/enhancements
* fix include in src
* fix switch
* invert common and findlib
* Update SetFlags.cmake
* clean up some workflow
* some splification
* Update build.sh
* Update Game.h
* add header back
* Delete test_check.cmake
* continue
* Update common.cmake
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* Create Cloud.cpp
* Create Cloud.h
* Fix the cloud
* Cleanup
* More cleanup
* Update Track.h
* Refactor SkyboxCloud position calculations
* Update SkyboxStar.cpp
* Update SkyboxStar.cpp
* Refactor SkyboxStar.cpp by removing redundant code
* Update SkyboxCloud.cpp
* Refactor SkyboxSnow.cpp by reordering includes
* Update SkyboxCloud.h
* Refactor SkyboxStar.h for improved formatting
* Impl skyboxcloud
* Update comment
* update comment
* Work now
* Fully impl Sky
* Fix define
* Fix args
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Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Add kartPropulsionStrength and waterInteractionFlags
* Add reset_player_speed_and_velocity
* Fix merge
* Reorder and cleanup
* Document hopVerticalOffset and hopFrameCounter
* Fix missed variabled
* Further things
* Use constant
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Remove useless player pointer copies
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Fix target FPS
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Add else
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Remove useless addition
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Simplify func_8001CA24(Player* player, f32 arg1)
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Simplify a few more functions
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Make 2 arrays static const
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
---------
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* fix error
* a lot of change
* basic rename of local variable
* continue rename and improve Enhancements
* re-apply change
* revert the remove of dma_texture and fix mtxf_multiplication
* more documentation port
* some fix
* more fix
* fix arround
* Update torch
* fix spelling
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* initial work
* more work
* progress
* Fixed slow fps
* Add Lywx changes
* Interp Works
* Test default tick/logic update
* Added missing include (#202)
* Added missing include
* More missing includes
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* test
* Revert "test"
This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.
* Interp Item box
* Actually interpolate item box
* fix clouds
* interp player?
* Test 2
* Fix mistake
* tag and fix item boxes
* tag fake item box and whatever func_800696CC is
* these aren't needed
* tag karts
* Slightly better falling rocks(still needs work)
* Tag Smoke and Dust
* Removed unneeded code from falling_rock
* tag whatever func_80051ABC is
* add missing rotate x coord
* GrandPrixBallon/kart shadow
* Green shells tag, and added comments I neglected to add before.
* doesn't compile on win
* Fixes
* Disabled camera interpolation
* Balloons fixes
* progress
* set_transform_matrix compiles
* Compile setTransformMatrix
* More transforms interp
* Add more interps
* matrix
* Matrix multi interp
* Fix interpolation camera bug
* Missing includes needed for Linux.
* Excluded access to HM64 Labs on Switch.
* interpolation tags for various objects
* Bowser castle statue flame interpolated.
* tag hedgehogs
* cloud interpolation
* Interpolated smoke particles from shells
* cloud interpolation refactor
* Interpolated snowflakes
* Interpolated penguins, also added comment tags to places I missed.
* tag Snowman interpolation
* Interpolated player reflection(sherbet land)
* Forgot to uncomment stuff while testing
* better tag
* tag leaves
* Set the default FPS to 30
* tag hud
* Fixed "Match Refresh Rate" option
* adjust draw distance
* remove innecessary rock tag
* rag rocks
* better tag
* Tagged player rank placement in HUD
* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)
* Refactor render_screens and fix editor raycast
* better object interpolation
* shift is not needed here
* fix tag
* fix tags
* mole comments
* comment
* Changed how shell flames are interpolated.
* interpolated ended scene fireworks.
* Tagged star particles in the ending scene
* Shell flames handled better.
* this isn't needed
* Fix multiplayer cameras
* Fixed loading battle maps.
* Tagged battle balloons
* Some fixes for battle mode
* No longer needed changes toAFinishline with the changes mega made.
* Tag finishline
* fix to make it compile with cmake 3.31
* changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.)
* fix memory leaks, avoid invalidate texture (#207)
* Fixed macos
* More stupid fixes
* update with main and update torch and lus and enable action on this branch
* Update FrameInterpolation.h
* Update FrameInterpolation.cpp
* fix some memory leak
* Update torch
* Update torch
* update torch and lus
* reduce texture import
* don't use fork of torch and lus
* Update torch
* Update torch
---------
Co-authored-by: Lywx <kiritodev01@gmail.com>
* Refactor World::Courses to unique_ptr (#211)
* wip course unique ptr
* Track unique_ptr : This probably compiles
* Finish impl Courses as unique_ptr
* Fix error
* Fixes
* More fixes
* Cleanup
* Remove old vars
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* particle boat and train
* fix player particle interpolation
* add modify interpolation target fps in menu
* fix windows
* Update libultraship
* Fix logo interp
* Interp SetTextMatrix
* Fix freecam camera
* Clarify comment
* Clarify func
* fix linux compilation
* Update Thwomp.cpp
* Update Thwomp.h
* Update render.inc.c
* Update render.inc.c
* Update gbiMacro.c
* interp falling rock shadow
* Revert change that has no explanation
* Update code_80057C60.c
* Update code_80057C60.c
* Update GrandPrixBalloons.cpp
* Update Lakitu.cpp
* Update framebuffer_effects.c
* Update render_courses.c
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
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* Fix imGUI game reset button
* Fix course select cursor sound oob
* Fix cloud rendering
* Fix centering of tt race data cannot be saved by ghost
* Impl chain chomp & bats
* Fix retry crash
* DebugMode On Skips intro logo menu
* rename
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* fix wamr windows normally
* fix linux issue
* load all wasm in mods folder
* minor fix
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* Course Manager
* Course
* Test
* Render
* That escalated quickly
* update
* properties
* Properties
* test
* Fix compile
* Add World
* skycolours
* Skybox Colours done
* Cleanup
* test
* Game runs again
* update
* Game run again
* Cup Works
* continue
* Add Courses
* clouds
* changes
* fixes
* update
* Fix compile
* update
* A few changes
* More Updates
* More refactors
* Fixes
* Fix ai behaviour
* Changes
* Fix courses
* test course test not working
* CUSTOM
* TestCourse works kinda
* fixes
* test course works
* cleanup
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix course (#659)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo debug (#660)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo data (#661)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo src (#652)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update linkonly_generator.py (#670)
* some rename for torch (#588)
* rename gBombKartSpawns, and fix cup ID
* Update doxygen_syms.md
* rename for gCourseIndexInCup and his constant
* rename to gCupSelectedCourseIndex
* forget a change in constant
* fix compilation issue
* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)
* Fix color font matrix function (#676)
* Fix label variables used in menus (#675)
* Fix label variables used in menus
* split D_800F2BDC and clang format menu.c
---------
Co-authored-by: coco875 <pereira.jannin@gmail.com>
* Fix some libultra struct types (#677)
* Uintptr (#671)
* Update render_courses.c
* Update math_util.c
* Update math_util.c
* Update math_util.h
* Update render_courses.c
* Clang suggest (#678)
* add clang suggestion
* Update clang-format-suggest.yml
* Update clang-format-suggest.yml
* simplify
* switch to ubuntu
* Update clang-format-suggest.yml
* update ubuntu
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Clang pr (#679)
* Create clang-pr.yml
* Update clang-pr.yml
* Update osCreateMesgQueue.c
* Update osCreateMesgQueue.c
* Update clang-pr.yml
* Update clang-pr.yml
* Update clang-format.yml
* clang format (#680)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* some rename in ceremony (#647)
* rename ceremony
* apply some suggestion
* some rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* clang format (#681)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* Rename Object Timing Related Code (#673)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* rename around object
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
* rename to initiate_next_state
* Revert "Merge branch '3d-objects' into general-object"
This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.
* revert the revert...
* revert 3d-models PR
* finish some revert
* Update code_80005FD0.c
* fix code_80091750.c
* Update code_80091750.c
* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state
* rename to initialize_next_state
* rename to object_next_state
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* extract models with blender (#577)
* start making models extraction with blender
* finishing extract model
* Update fast64
* extract course
* Update fast64
* Update fast64
* simplify import of course_displaylists and course_textures and remplace adress with texture
* Update fast64
* change data format and simplify the thread queue
* move in a blender folder
* remove fast64
* re add fast64
* add model_extract and fast64_blender in makefile
* multithread with make file split the models into multiple json and add course segment
* Update fast64
* remove old model_extract
* remove the error when he don't find blender
* start rename around course section
* update submodule fast64
* fix compilation issue and add some model to extract
* Update fast64
* remove fast64
* re add fast64
* update submodule
* fix compilation issue
* add other collision gfx and prepare reorganise file
* re arrange json
* Create README.MD
* Update README.MD
* Update README.MD
* update fast64
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* other
* fix some error of compilation
* finish fix all error
---------
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* less intrusif possible way to disable culling
* forget cloud and star
* some change and add gFarFrustrum
* reduce range of gFarFrustrum
* minor rename of a CVar
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
---------
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* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* fix error of compilation
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Remove tools/torch
* Auto compile torch and extract
* Re-implement soh's implementation of lus implementation of an array
* Fix static actors in mr
* Update
* Updated torch
* Updated lus
* uncomment
* Fix collision
* Renames
* More renaming
* Collision Renames
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* Update
* update lus
* Bug fixes
* remove tabs
* fixes
* fixes
* Fix kart textures
* Networking
* net
* Add networking
* Update
* Cleanup
* Fix balloon rendering
* Fix lakitu and red shell
* fixes
* Implement new random system
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
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* Fix warnings
* Fix building
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* Rename cpu related symbols
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* Document objects related code.
* Including render/update objects code
* Various renamings
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* Match the last 2 data files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update one of the file names based on comments
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Fix bad path in onomatopoeia asset file
Signed-off-by: Taggerung <tyler.taggerung@email.com>
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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* Document audio
* Update external.h
* fix warnings
* put a do while on one line
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* place surface type const and unassemble flag in vtx
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* rename some variables
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* some const placement and one rename
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* Finish importing bss
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* fix todo, bug not appears and change theme
* fix warning
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* Rename functions for calculating an objects distance to player/camera
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* Mass renames
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* Header cleanup
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* assorted matches
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I really, really don't like a couple of the matches because of
the handling of the `unk_80` member of the object struct. But
if it matches it matches.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Matched code
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* Push more matching! Primarily audio
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Lots of code_80071F00 matches
Also removed a bunch of fake variables related to the object list.
Also gave names to some of the members of the object list type
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Update mk64 makefile to reflect sm64 makefile
* print func matches and fix some warnings
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* various decomp
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Mostly relocating rodata from data/* files to the appropriate
asm/nonmatching/* files, although there is some plain data
relocating to be found in here too.
Big change to note is the addition of the code_802AAA70.c file,
split from memory.c. Based on some padding in the ro/data for
memory it seems clear that a split is needed, although it is
not clear that exact spot chosen for the split is correct.
Still, it gets the file padding for the ro/data and text segments
correct so it can't be too wrong.
Also included is an update to the asm_processor tool to support
the .hword directive. I made a PR to the main repo of that
project with an identical change and it was accepted.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Moved stuff into header files to
make m2c_helper a more useful
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Player struct member naming
* Matched a few funcs
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* More matches for code_800431B0
* Also added a header for the common_textures file since some other
files use the Gfx/Vtx variables defined there
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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