| Age | Commit message (Collapse) | Author |
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* spawn_players: cast player flag combinations to s16 explicitly
The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_objects: mechanical warning cleanup
uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* stubs, kart_dma: mechanical warning cleanup (43 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)
Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Remaining game C files: mechanical warning cleanup to zero
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Format the changed lines per .clang-format
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: fix the bcopy shim reversing its arguments
The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.
Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review: delete dead port helper, widen D_8015F718, comment out size lookup
get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: replace func_80097274 with the matched decomp version
Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Update menu_items.c
* Address review round 2: audio loop form, cast collapse, dead code removal
func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 3: endianness.h byteswap, size_t indices, stub pragma
BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* data.c: use BOMSWAP16_CONST in the static envelope initializer
MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers
effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: back out the debug-print cast for #745
The int-to-pointer warning it silenced returns until #745 reworks
this code.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* effects.h: drop the include annotation
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Retrigger CI after runner disconnect
* mixer: restore the Impl signatures and suppress the unused-parameter warning instead
* Clean up unused variables in code_80005FD0.c
Removed unused variables and assignments in CPU behaviour code.
* Remove unused camera variable from function
Remove unused camera variable in look_behind_toggle function.
* Update comment for bcopy and memcpy clarification
Clarified comment about bcopy and memcpy usage.
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* some start of refactor
* Update SetFlags.cmake
* Update SetCmakeVar.cmake
* Update SetFlags.cmake
* Fix error int-convertion
* more refactor
* clean up include and source file
* fix link of lib
* fix a warning
* fix include in src/actors
* fix include in src/debug
* fix include in src/ending
* fix include in src/engine/actors
* fix include in src/engine/cameras
* fix include in src/engine/editor
* fix include in src/engine/objects
* fix include in src/engine/tracks
* fix include in src/port/ui
* fix include in src/racing
* fix include in src/engine/vehicles
* fix include in subfolder of src/engine
* fix include in src/engine
* fix include in src/enhancements
* fix include in src
* fix switch
* invert common and findlib
* Update SetFlags.cmake
* clean up some workflow
* some splification
* Update build.sh
* Update Game.h
* add header back
* Delete test_check.cmake
* continue
* Update common.cmake
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* initial work
* more work
* progress
* Fixed slow fps
* Add Lywx changes
* Interp Works
* Test default tick/logic update
* Added missing include (#202)
* Added missing include
* More missing includes
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* test
* Revert "test"
This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.
* Interp Item box
* Actually interpolate item box
* fix clouds
* interp player?
* Test 2
* Fix mistake
* tag and fix item boxes
* tag fake item box and whatever func_800696CC is
* these aren't needed
* tag karts
* Slightly better falling rocks(still needs work)
* Tag Smoke and Dust
* Removed unneeded code from falling_rock
* tag whatever func_80051ABC is
* add missing rotate x coord
* GrandPrixBallon/kart shadow
* Green shells tag, and added comments I neglected to add before.
* doesn't compile on win
* Fixes
* Disabled camera interpolation
* Balloons fixes
* progress
* set_transform_matrix compiles
* Compile setTransformMatrix
* More transforms interp
* Add more interps
* matrix
* Matrix multi interp
* Fix interpolation camera bug
* Missing includes needed for Linux.
* Excluded access to HM64 Labs on Switch.
* interpolation tags for various objects
* Bowser castle statue flame interpolated.
* tag hedgehogs
* cloud interpolation
* Interpolated smoke particles from shells
* cloud interpolation refactor
* Interpolated snowflakes
* Interpolated penguins, also added comment tags to places I missed.
* tag Snowman interpolation
* Interpolated player reflection(sherbet land)
* Forgot to uncomment stuff while testing
* better tag
* tag leaves
* Set the default FPS to 30
* tag hud
* Fixed "Match Refresh Rate" option
* adjust draw distance
* remove innecessary rock tag
* rag rocks
* better tag
* Tagged player rank placement in HUD
* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)
* Refactor render_screens and fix editor raycast
* better object interpolation
* shift is not needed here
* fix tag
* fix tags
* mole comments
* comment
* Changed how shell flames are interpolated.
* interpolated ended scene fireworks.
* Tagged star particles in the ending scene
* Shell flames handled better.
* this isn't needed
* Fix multiplayer cameras
* Fixed loading battle maps.
* Tagged battle balloons
* Some fixes for battle mode
* No longer needed changes toAFinishline with the changes mega made.
* Tag finishline
* fix to make it compile with cmake 3.31
* changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.)
* fix memory leaks, avoid invalidate texture (#207)
* Fixed macos
* More stupid fixes
* update with main and update torch and lus and enable action on this branch
* Update FrameInterpolation.h
* Update FrameInterpolation.cpp
* fix some memory leak
* Update torch
* Update torch
* update torch and lus
* reduce texture import
* don't use fork of torch and lus
* Update torch
* Update torch
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Co-authored-by: Lywx <kiritodev01@gmail.com>
* Refactor World::Courses to unique_ptr (#211)
* wip course unique ptr
* Track unique_ptr : This probably compiles
* Finish impl Courses as unique_ptr
* Fix error
* Fixes
* More fixes
* Cleanup
* Remove old vars
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* particle boat and train
* fix player particle interpolation
* add modify interpolation target fps in menu
* fix windows
* Update libultraship
* Fix logo interp
* Interp SetTextMatrix
* Fix freecam camera
* Clarify comment
* Clarify func
* fix linux compilation
* Update Thwomp.cpp
* Update Thwomp.h
* Update render.inc.c
* Update render.inc.c
* Update gbiMacro.c
* interp falling rock shadow
* Revert change that has no explanation
* Update code_80057C60.c
* Update code_80057C60.c
* Update GrandPrixBalloons.cpp
* Update Lakitu.cpp
* Update framebuffer_effects.c
* Update render_courses.c
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
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* Implement kart vehicle
* Fix menu CC
* Actors
* variable framerate
* Implement Actors vector
* Fix water & scrolling textures
* Finish ACoin
* Refactor finishline
* Refactor mtx to vector
* Fix refactored screen code bugs
* Fix playlist bug
* Switching courses working now
* Fix podium ceremony
* Mostly Fix Demo and Credits
* Credits Load Actors and Textures
* Fix credits
* Formatting
* Update lus and torch
* Fix water features
* Fix crabs
* Combine function
* Fix wheels
* Add Moon Jump Cheat
* Wheel Change
* Fix smoke due to wheel change
* Fix screens for wheels
* Fix transparency
* Fix staff ghost
* Fix lakitu transition widescreen
* Rename and export credits text
* Fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
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* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
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* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
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* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
---------
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* Update code_800AF9B0.c
* Update code_80005FD0.c
* Update code_800029B0.c
* Update code_80091750.c
* Update code_80091750.h
* Update code_80005FD0.c
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* Match func_800AFE00
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* Fix warning
* Update a couple attempts
---------
Co-authored-by: = <=>
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Added some decompme links, also updated the attempt for a function
that SpazzyLemon made progress on
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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* Finish importing bss
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* Math math_util
* fix asm files
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* Match memory, remove warnings, fix fake matches
* label switch
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* update m2ctx to make N64 sgi context
* finish decomping menus.c
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* change return type of func_8000546C
* try to fix submodules
* update asm_processor for new ASM directives
* split code_800AF8B0 into 3 files; move rodata into files/asm
* move rodata into code_800AF9B0 asm funcs
* decomp func_800AF9E4
* match 800AFF58
* merge in master (renamed code_800AF9B0.c to menus.c)
* revert menus.c back to code_800AF9B0.c
* add bss to code_800AF9B0
* rename code_800B0350.c to menus.c
* remove unused ALIGN macros
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* name some code files
* staff ghost func match
* Update README.md
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* crash_screen decomp and misc
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* Name functions that search for 8018D9E0 entries
The one with "_dupe" in its name is the one that has the potential hard lock
laying around
* Add comment for bug in find_8018D9E0_entry_dupe
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Matched osSyncPrintf.c
* Matched contramread.c
* Matched contramwrite.c
* Matched osPfsInit and osPfsGetStatus
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Match functions related to struct at D_8018EE10
* Remove asm for matched functions
* Match func_800B64EC, func_800B6708, and func_800B6798
* Match func_80091EE4. Fix unused variable warnings in code_80091750.c
* Name some of the fields in struct_8018EE10_entry
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* Name variables related to selecting a game from the main menu
* Match a couple functions requiring jumptable
* Match func_800B4728
* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8
* Name functions related to loading and validating SaveData
* Match func_800B4CB4
* Update selected player defines
* Match func_800B5404
* Match func_800B6088
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functions (#132)
* Add a couple header files
These files contain function prototypes for matches functions, NON_MATCHING functions,
and functions used by matched functions.
At this point in time those headers may contain prototypes for functions defined in
unrelated files, but fixing that will have take time
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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variables, regenerated some mips_to_c code (#129)
* Meaningful commit message
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Identify another struct and array
Regenerated a lot of mips_to_c code based on these identifications
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Update labels and names based on current knowledge
* Create gChatacterSelections/gCharacterGridSelections distinction
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* Add player labels, rename function
* Relabel controller vars to improve readability
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* Naming of global variables related to the game menu and Controller Pak menu
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* Decompile a couple code_800AF9B0 functions
* Match func_800B34E8, func_800B44AC, and func_800B45E0
* Use sizeof in func_800B45E0 instead of hard-coded numbers
* Match func_800B4520. Separate unused function func_800B4560 into new asm file
* Match func_800B5B2C and func_800B6A68. Create new unused func_800B6AF8
* Match func_800B4874 and func_800B4A10
* Improve matched functions reading time trial records
* Match func_800B13B0. Name variables related to data menu
* Match func_800B3B58. Remove warnings due to pointer type in osEepromLongWrite calls
* Rename gStartMenuCounterForDemos to gMenuTimingCounter
* Match func_800B5F30
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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Some of this is identifying some functions and structs related to the Controller
pak menu
Some of it is related to structs concerning textures and "animations" and their
associated functions
* Match draw_box, func_80098C18, func_80098FC8
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
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* Rename a couple variables
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Identified some variables related to sound mode
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Match grand prix save data funcs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Match some functions related to printing text on screen
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Added save data struct
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
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* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Add defines for cup selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Change BATTTLE (3 T's) to BATTLE (2 T's)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Added gamemode and CC defines
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* Part 1, Commit 1 of 24
audio/effects
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 2 of 24
audio/external
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 3 of 24
audio/heap
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 4 of 24
audio/port_eu
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 5 of 24
audio/seqplayer
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 6 of 24
code_80005FD0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 7 of 24
code_8001C4D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 8 of 24
code_80027D00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 9 of 24
code_800393C0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 10 of 24
code_8003DC40
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 11 of 24
code_800431B0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 12 of 24
code_80057C60
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 13 of 24
code_8006E9C0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 14 of 24
code_80071F00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 15 of 24
code_80086E70
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 16 of 24
code_8008C1D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 17 of 24
code_80091750
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 18 of 24
code_800AF9B0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 19 of 24
code_8028DF00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 20 of 24
code_80290C20
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 21 of 24
code_802B0210
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 22 of 24
code_actors
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 23 of 24
memory
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 24 of 24
os/__osException
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 1 of 20
audio/effects.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 2 of 20
audio/external.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 3 of 24
audio/heap.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 4 of 20
audio/port_eu.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 5 of 20
audio/seqplayer.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 6 of 20
code_80005FD0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 7 of 20
code_8001C4D0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 8 of 20
code_80027D00.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 9 of 20
code_8003DC40.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 10 of 20
code_800431B0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 11 of 20
code_80057C60.c
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* Part 2, Commit 12 of 20
code_8006E9C0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 13 of 20
code_80071F00.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 14 of 20
code_80086E70.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 15 of 20
code_80091750.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 16 of 20
code_800AF9B0.c
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* Part 2, Commit 17 of 20
code_80290C20.c
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* Part 2, Commit 18 of 20
code_802B0210.c
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* Part 2, Commit 19 of 20
code_80296A50.c
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* Part 2, Commit 20 of 20
memory.c
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* Part 3, Commit 1 of 4
code_8008C1D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 3, Commit 2 of 4
code_8028DF00
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* Part 3, Commit 3 of 4
math_util
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* Part 3, Commit 4 of 4
crash_screen
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Recreated disassemblies with a context file
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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Added some comments for the possible values of Mode and CC
selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Split asm using autodecompiler
* Placed libultra bss and linked more C
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