| Age | Commit message (Collapse) | Author |
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* Implement kart vehicle
* Fix menu CC
* Actors
* variable framerate
* Implement Actors vector
* Fix water & scrolling textures
* Finish ACoin
* Refactor finishline
* Refactor mtx to vector
* Fix refactored screen code bugs
* Fix playlist bug
* Switching courses working now
* Fix podium ceremony
* Mostly Fix Demo and Credits
* Credits Load Actors and Textures
* Fix credits
* Formatting
* Update lus and torch
* Fix water features
* Fix crabs
* Combine function
* Fix wheels
* Add Moon Jump Cheat
* Wheel Change
* Fix smoke due to wheel change
* Fix screens for wheels
* Fix transparency
* Fix staff ghost
* Fix lakitu transition widescreen
* Rename and export credits text
* Fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
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* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
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* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
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* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
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* Update code_800AF9B0.c
* Update code_80005FD0.c
* Update code_800029B0.c
* Update code_80091750.c
* Update code_80091750.h
* Update code_80005FD0.c
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* Match func_800AFE00
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* Fix warning
* Update a couple attempts
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Co-authored-by: = <=>
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Added some decompme links, also updated the attempt for a function
that SpazzyLemon made progress on
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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* Finish importing bss
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* Math math_util
* fix asm files
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* Match memory, remove warnings, fix fake matches
* label switch
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* update m2ctx to make N64 sgi context
* finish decomping menus.c
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* change return type of func_8000546C
* try to fix submodules
* update asm_processor for new ASM directives
* split code_800AF8B0 into 3 files; move rodata into files/asm
* move rodata into code_800AF9B0 asm funcs
* decomp func_800AF9E4
* match 800AFF58
* merge in master (renamed code_800AF9B0.c to menus.c)
* revert menus.c back to code_800AF9B0.c
* add bss to code_800AF9B0
* rename code_800B0350.c to menus.c
* remove unused ALIGN macros
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* name some code files
* staff ghost func match
* Update README.md
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* crash_screen decomp and misc
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* Name functions that search for 8018D9E0 entries
The one with "_dupe" in its name is the one that has the potential hard lock
laying around
* Add comment for bug in find_8018D9E0_entry_dupe
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Matched osSyncPrintf.c
* Matched contramread.c
* Matched contramwrite.c
* Matched osPfsInit and osPfsGetStatus
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Match functions related to struct at D_8018EE10
* Remove asm for matched functions
* Match func_800B64EC, func_800B6708, and func_800B6798
* Match func_80091EE4. Fix unused variable warnings in code_80091750.c
* Name some of the fields in struct_8018EE10_entry
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* Name variables related to selecting a game from the main menu
* Match a couple functions requiring jumptable
* Match func_800B4728
* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8
* Name functions related to loading and validating SaveData
* Match func_800B4CB4
* Update selected player defines
* Match func_800B5404
* Match func_800B6088
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functions (#132)
* Add a couple header files
These files contain function prototypes for matches functions, NON_MATCHING functions,
and functions used by matched functions.
At this point in time those headers may contain prototypes for functions defined in
unrelated files, but fixing that will have take time
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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variables, regenerated some mips_to_c code (#129)
* Meaningful commit message
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Identify another struct and array
Regenerated a lot of mips_to_c code based on these identifications
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Update labels and names based on current knowledge
* Create gChatacterSelections/gCharacterGridSelections distinction
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* Add player labels, rename function
* Relabel controller vars to improve readability
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* Naming of global variables related to the game menu and Controller Pak menu
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* Decompile a couple code_800AF9B0 functions
* Match func_800B34E8, func_800B44AC, and func_800B45E0
* Use sizeof in func_800B45E0 instead of hard-coded numbers
* Match func_800B4520. Separate unused function func_800B4560 into new asm file
* Match func_800B5B2C and func_800B6A68. Create new unused func_800B6AF8
* Match func_800B4874 and func_800B4A10
* Improve matched functions reading time trial records
* Match func_800B13B0. Name variables related to data menu
* Match func_800B3B58. Remove warnings due to pointer type in osEepromLongWrite calls
* Rename gStartMenuCounterForDemos to gMenuTimingCounter
* Match func_800B5F30
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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Some of this is identifying some functions and structs related to the Controller
pak menu
Some of it is related to structs concerning textures and "animations" and their
associated functions
* Match draw_box, func_80098C18, func_80098FC8
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
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* Rename a couple variables
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Identified some variables related to sound mode
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Match grand prix save data funcs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Match some functions related to printing text on screen
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Added save data struct
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
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* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Add defines for cup selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Change BATTTLE (3 T's) to BATTLE (2 T's)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Added gamemode and CC defines
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* Part 1, Commit 1 of 24
audio/effects
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 2 of 24
audio/external
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 3 of 24
audio/heap
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 4 of 24
audio/port_eu
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 5 of 24
audio/seqplayer
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 6 of 24
code_80005FD0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 7 of 24
code_8001C4D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 8 of 24
code_80027D00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 9 of 24
code_800393C0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 10 of 24
code_8003DC40
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 11 of 24
code_800431B0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 12 of 24
code_80057C60
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 13 of 24
code_8006E9C0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 14 of 24
code_80071F00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 15 of 24
code_80086E70
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 16 of 24
code_8008C1D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 17 of 24
code_80091750
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 18 of 24
code_800AF9B0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 19 of 24
code_8028DF00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 20 of 24
code_80290C20
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 21 of 24
code_802B0210
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 22 of 24
code_actors
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 23 of 24
memory
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 1, Commit 24 of 24
os/__osException
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 1 of 20
audio/effects.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 2 of 20
audio/external.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 3 of 24
audio/heap.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 4 of 20
audio/port_eu.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 5 of 20
audio/seqplayer.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 6 of 20
code_80005FD0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 7 of 20
code_8001C4D0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 8 of 20
code_80027D00.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 9 of 20
code_8003DC40.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 10 of 20
code_800431B0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 11 of 20
code_80057C60.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 12 of 20
code_8006E9C0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 13 of 20
code_80071F00.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 14 of 20
code_80086E70.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 15 of 20
code_80091750.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 16 of 20
code_800AF9B0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 17 of 20
code_80290C20.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 18 of 20
code_802B0210.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 19 of 20
code_80296A50.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 2, Commit 20 of 20
memory.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 3, Commit 1 of 4
code_8008C1D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 3, Commit 2 of 4
code_8028DF00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 3, Commit 3 of 4
math_util
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Part 3, Commit 4 of 4
crash_screen
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Recreated disassemblies with a context file
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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Added some comments for the possible values of Mode and CC
selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Split asm using autodecompiler
* Placed libultra bss and linked more C
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