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2024-11-21Fix clang compiler issuesGarrett Cox
2024-11-14[modding] Big Update PR (#118)MegaMech
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-05[modding] Course Mod Support (#104)MegaMech
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-22Update from decomp (#34)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * Update common_structs.h * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * fix error of compilation * fix error of compilation * Update animation.c
2024-08-14Fix Jungle (#52)MegaMech
* castle and stadium * castle * boardwalk & snowland * turnpike * jungle --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-13add dks_jungle_parkway (#50)coco875
* add dks_jungle_parkway * correct value --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-13Add Courses (#49)MegaMech
* castle and stadium * castle * boardwalk & snowland * turnpike --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-12Choco (#48)MegaMech
* Choco courseb
2024-08-12Moo (#46)MegaMech
* moo
2024-08-05wip kalimari desert (#38)coco875
* wip kalimari desert * fix offset * Update kalimari_desert_data.yml * Update kalimari_desert_data.yml * fix issue * Update kalimari_desert_data.yml
2024-07-31Add royal raceway course (#29)MegaMech
* Add files via upload * Update memory.c * Update render_courses.c * Update code_80281780.c * Update path_spawn_metadata.c * Update render.inc.c * Update all_course_packed.h * Update all_course_model.h * Update all_course_data.h * Delete courses/royal_raceway/course_data.c * Delete courses/royal_raceway/course_data.h * Delete courses/royal_raceway/course_vertices.inc.c * Delete courses/royal_raceway/course_displaylists.c * Delete courses/royal_raceway/course_displaylists.h * Update memory.c * Update royal_raceway_displaylists.yml * Update values * update * Course works now * fixes * wip framebuffer * Fix trees * Fix player select borders * Remove commented code --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-07-28Delete trig_tables_bss.c (#23)coco875
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
* Remove tools/torch * Auto compile torch and extract * Re-implement soh's implementation of lus implementation of an array * Fix static actors in mr * Update * Updated torch * Updated lus * uncomment * Fix collision * Renames * More renaming * Collision Renames * Update collision.c * Collision Documentation (#640) * Collision related renames * Update * update lus * Bug fixes * remove tabs * fixes * fixes * Fix kart textures * Networking * net * Add networking * Update * Cleanup * Fix balloon rendering * Fix lakitu and red shell * fixes * Implement new random system --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-06-11Update lus (#16)MegaMech
* Updates
2024-05-22Changes for OTR (#15)MegaMech
* Bunch of fixes
2024-05-05Fix tkmk00 textures (#13)MegaMech
* Updated Torch * Fixes
2024-05-03Changes (#9)MegaMech
2024-05-03A lot of fixesMegaMech
2024-05-01WIP CompilationKiritoDv
2024-04-20Header cleanup and some renames (#616)MegaMech
* Place macros for addr conversions * dl renames * fixes * changes ok * Delete types.h * move enums
2024-04-16fix a lot of warning in code (#598)coco875
* Fix warnings * Fix building
2024-04-15Initial gcc Support (#568)MegaMech
* Added GCC
2024-04-09Add ymls for Torch code generator (#497)MegaMech
* Add torch * update jenkinsfile
2024-04-06Rename cpu behaviour related symbols (#586)coco875
* Rename cpu related symbols
2024-04-05trig tables shiftable (#596)MegaMech
2024-04-02Remove inc from linked file names (#593)MegaMech
* Remove inc from linked file names
2024-04-02Update some attempts, got a couple matches (#591)Tyler McGavran
* Update some attempts, got a couple matches * More matches and updates Signed-off-by: Taggerung <tyler.taggerung@email.com>
2024-03-25Turn D_802BFB80 into a union (#582)Tyler McGavran
* Turn D_802BFB80 into a union As much as I hate it, it does make more matches possible Got a few more, unrelated matches Signed-off-by: Taggerung <tyler.taggerung@email.com> * Update based on comment Signed-off-by: Taggerung <tyler.taggerung@email.com> * Update to address comment Signed-off-by: Taggerung <tyler.taggerung@email.com> --------- Signed-off-by: Taggerung <tyler.taggerung@email.com> Co-authored-by: Taggerung <tyler.taggerung@email.com>
2024-03-04Update StarSpawn to StarCloudData (#578)Tyler McGavran
* Update StarSpawn to StarCloudData Add and better specify the struct used to control how stars and clouds are handled in various courses.
2024-03-04Document render/update objects (#565)coco875
* Document objects related code. * Including render/update objects code * Various renamings
2024-02-28Match the last 2 data files (#574)Tyler McGavran
* Match the last 2 data files Signed-off-by: Taggerung <tyler.taggerung@email.com> * Update one of the file names based on comments Signed-off-by: Taggerung <tyler.taggerung@email.com> * Fix bad path in onomatopoeia asset file Signed-off-by: Taggerung <tyler.taggerung@email.com> --------- Signed-off-by: Taggerung <tyler.taggerung@email.com> Co-authored-by: Taggerung <tyler.taggerung@email.com>
2024-02-05Code Segments Shiftable (#566)MegaMech
his PR cleans up segment related code in main.c. Also cleans up the linker a bit. Add memory pool to linker as .bss to validate that it exists properly. Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment. Rename framebuffers.c to buffers.c as it contains more than just framebuffers. Import asserts from sm64 to validate that code segments are not overlapping Rename segNoload to segmentNoload Rename 802BA370 segment to trigTables Rename gMenuSelectionFromEndingSequence to gGotoMenu Rename gMenuSelectionFromQuit to gGotoMode Rename SEG_ENDING_SEQUENCES to SEG_ENDING Rename data_821D10 to ceremonyData Rename data_825800 to startupLogo
2024-01-16rename some texture (#530)coco875
* rename some texture * format common_texture
2024-01-02Match func_8000BBD8 (#526)MegaMech
* Renames * match func
2023-12-31fix todo, bug not appears and change theme (#525)coco875
* fix todo, bug not appears and change theme * fix warning
2023-12-29Some matches in code_80005FD0 (#517)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24Lots of matches in hud_renderer (#503)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-28match func_8000F628 and add NUM_PLAYERS define (#479)MegaMech
* Match two funcs and add NUM_PLAYERS define
2023-10-27Linkage for the ceremony_data file (#478)Tyler McGavran
* Linkage for the ceremony_data file Cleaned up all but 1 undefined symbol from the 0x0B range. The one leftover may be something from texture_tkmk00. Or atleast, that's what I think. Can't say for certain * Startup logo linkage Cleaned up a bunch of unused items from assets.json too Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19EU 1.0 OK (#265)MegaMech
* EU 1.0 ok * EU 1.1 ok Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19Textures doc (#467)coco875
* add few description * Update Doxyfile * remove space * Update player_controller.c
2023-10-18Couple matches (#466)Tyler McGavran
Removed some things from variables.h and functions.h Added headers for some src/data files
2023-10-14Revamp progress script, change file structure and remove unused asm (#459)AloXado320
* Revamp progress script, change file structure and remove unused asm * Add text when there's no GLOBAL_ASM remaining (100%)