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2025-05-17fthismigration/vec-structSonic Dreamcaster
2025-05-17[WIP] Migrated codeKiritoDv
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-12-31Big 19750 renamesMegaMech
2024-10-07Fix linux compilation (#110)coco875
* fix wamr windows normally * fix linux issue * load all wasm in mods folder * minor fix
2024-10-05[modding] Course Mod Support (#104)MegaMech
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-24Update decomp (#63)coco875
* update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * fix error of compilation --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
* Remove tools/torch * Auto compile torch and extract * Re-implement soh's implementation of lus implementation of an array * Fix static actors in mr * Update * Updated torch * Updated lus * uncomment * Fix collision * Renames * More renaming * Collision Renames * Update collision.c * Collision Documentation (#640) * Collision related renames * Update * update lus * Bug fixes * remove tabs * fixes * fixes * Fix kart textures * Networking * net * Add networking * Update * Cleanup * Fix balloon rendering * Fix lakitu and red shell * fixes * Implement new random system --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-05-01WIP CompilationKiritoDv
2024-04-20Header cleanup and some renames (#616)MegaMech
* Place macros for addr conversions * dl renames * fixes * changes ok * Delete types.h * move enums
2024-04-16fix a lot of warning in code (#598)coco875
* Fix warnings * Fix building
2024-04-06Rename cpu behaviour related symbols (#586)coco875
* Rename cpu related symbols
2024-04-03move actors code in actors folder and rename thing related to actor (#584)coco875
* Move actors into their folders * Renamings and documentation
2024-03-04Document render/update objects (#565)coco875
* Document objects related code. * Including render/update objects code * Various renamings
2024-02-13fix warning, type and document audio (#559)coco875
* Document audio * Update external.h * fix warnings * put a do while on one line
2024-02-05Code Segments Shiftable (#566)MegaMech
his PR cleans up segment related code in main.c. Also cleans up the linker a bit. Add memory pool to linker as .bss to validate that it exists properly. Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment. Rename framebuffers.c to buffers.c as it contains more than just framebuffers. Import asserts from sm64 to validate that code segments are not overlapping Rename segNoload to segmentNoload Rename 802BA370 segment to trigTables Rename gMenuSelectionFromEndingSequence to gGotoMenu Rename gMenuSelectionFromQuit to gGotoMode Rename SEG_ENDING_SEQUENCES to SEG_ENDING Rename data_821D10 to ceremonyData Rename data_825800 to startupLogo
2024-01-20place surface type const and unassemble flag in vtx and document effects (#553)coco875
* place surface type const and unassemble flag in vtx