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2025-05-19Fix interpolation camera bugMegaMech
2025-05-16Add Lywx changesMegaMech
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-02-10Add Ship (#191)MegaMech
* Compile works now * Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course
2025-02-07Finish Freecam (#186)MegaMech
* Fix freecam rotation smoothing * Configure freecam controller * Fix cont z button and impl freecam on/off events
2025-02-07fix a matrix (#185)coco875
* fix a matrix * remove LOAD_ASSET
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-09Impl ModelLoader (#150)MegaMech
* Impl modelloader
2025-01-07DampingMegaMech
2025-01-07Target player follows player and fixMegaMech
2025-01-07fix compilation issuecoco875
2025-01-07cleanupMegaMech
2025-01-07Freecam targetting fixedMegaMech
2025-01-07More freecam fixesMegaMech
2025-01-06First fix of target modeMegaMech
2025-01-06Add fast move back inMegaMech
2025-01-06Make freecam work on DX and fix controllerMegaMech
2024-11-14[modding] Big Update PR (#118)MegaMech
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-05[modding] Course Mod Support (#104)MegaMech
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-11clang format add header (#83)coco875
* clang format add header * Update course_offsets.c * clang format * Update ImguiUI.h * Update actors.c
2024-09-10Fix compile (#80)MegaMech
* Fix compile * Fix compile * Fix mtx in fb effects --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-10[enhancement] Collision Viewer (#59)MegaMech
* Update render_courses.c * Update render_courses.c * Update ImguiUI.cpp * Create collision_viewer.c * Update render_courses.c * Update render_courses.c * Create collision_viewer.h * Update collision_viewer.c * Update render_courses.c * Update render_courses.c
2024-09-10[enhancement] Freecam (#56)MegaMech
* Create noclip.c * Create noclip.h * Update camera.c * Update render_courses.c * Update ImguiUI.cpp * Freecam Done * Add smoothing to window * Update freecam * focus player * fix * Update freecam.c * Update freecam.h * Update render_courses.c * Update FreecamWindow.cpp * Update Engine.cpp * Move vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>