| Age | Commit message (Expand) | Author |
| 2023-10-09 | Rename wayPoint to waypoint (#448) | MegaMech |
| 2023-10-06 | Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444) | MegaMech |
| 2023-09-20 | Header & General Cleanup (#431) | coco875 |
| 2023-09-19 | some renaming (#419) | coco875 |
| 2023-09-17 | Some train decomp and move seg2 files to ending (#423) | MegaMech |
| 2023-09-17 | Label mtx variables in GfxPool (#424) | AloXado320 |
| 2023-09-11 | Fix comment white-space (#415) | MegaMech |
| 2023-09-11 | Update main.c (#414) | MegaMech |
| 2023-09-09 | Various cleanup (#410) | MegaMech |
| 2023-09-09 | F3DEX old commands changes (#408) | AloXado320 |
| 2023-09-08 | Match bss for code_800029B0 and clean headers (#406) | MegaMech |
| 2023-08-31 | Match func in player_controller.c (#394) | MegaMech |
| 2023-08-28 | Label memory allocation with proper size (#388) | MegaMech |
| 2023-08-10 | Match Segment 3 -> Matched code_80280650.c (#363) | MegaMech |
| 2023-08-09 | Add crash screen enhancement (#360) | MegaMech |
| 2023-08-09 | Matched code_80091440.c and named gDemoMode variable (#358) | MegaMech |
| 2023-08-04 | very cool debug display list (#348) | tomas |
| 2023-05-22 | UI and print debug matches (#310) | MegaMech |
| 2023-04-18 | Various documentation (#309) | MegaMech |
| 2023-04-10 | Update main.c (#305) | MegaMech |
| 2023-04-10 | Various matches (#304) | MegaMech |
| 2023-04-07 | Match memory.c, remove warnings, fix fake matches (#301) | MegaMech |
| 2022-09-18 | Change a variety of constants to defines (#257) | coco875 |
| 2022-08-25 | Add lots of headers (#252) | Tyler McGavran |
| 2022-08-01 | code_8001F980 decomp + profiler doc + more (#250) | MegaMech |
| 2022-07-15 | Document game state related logic (#244) | MegaMech |
| 2022-07-11 | Split out some unused asm and documented main.c (#242) | MegaMech |
| 2022-07-06 | Identify some stuff in the Camera struct (#238) | Tyler McGavran |
| 2022-07-05 | Decomp menus.c (#229) | tehzz |
| 2022-06-18 | Match func in staff_ghosts.c and name menus file (#227) | MegaMech |
| 2022-06-17 | Rename some files and Match spawn_players.c (#226) | MegaMech |
| 2022-05-20 | Update and add some header files (#205) | Tyler McGavran |
| 2022-05-16 | Identify some Actor count variables (#202) | Tyler McGavran |
| 2022-05-12 | Match common_textures.inc.c, memory & actor decomp (#188) | MegaMech |
| 2022-04-26 | Actor decomp (#183) | MegaMech |
| 2022-03-04 | Fix remaining pointers for shifting | CoderStig |
| 2022-01-17 | Identify active screen mode, relabel accordingly (#141) | Maciek Baron |
| 2022-01-09 | Update the GfxPool struct and match some functions (#134) | Tyler McGavran |
| 2022-01-02 | Relabel/identify more variables and functions based on current knowledge (#127) | Maciek Baron |
| 2022-01-01 | Add player and controller labels, rename function (#123) | Maciek Baron |
| 2022-01-01 | Naming global variables related to menu navigation (#119) | ChiefFruitcake |
| 2021-12-24 | Menu selection global variable (#113) | ChiefFruitcake |
| 2021-12-24 | Decomped more crash_screen, code_80280650, fixed import shortcut (#115) | MegaMech |
| 2021-12-05 | Imported remaining .text undefined syms | CoderStig |
| 2021-11-23 | Added gamemode and CC defines (#64) | CoderStig |
| 2021-11-21 | Decomped 8028DF00.c (#61) | CoderStig |
| 2021-11-16 | Found the variable that tracks the CC type selected. (#57) | Tyler McGavran |
| 2021-11-16 | Matched some memory.c and other (#55) | CoderStig |
| 2021-10-29 | main.c full match (#46) | CoderStig |
| 2021-10-26 | Decompiled staff_ghosts.c (Plus lots more) (#39) | CoderStig |