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2025-07-13Fix Cinematic Box for Failed GP & Fix 1 Pixel Gap In All Cinematic Boxes (#453)MegaMech
* Update menu_items.c * Update menu_items.c
2025-07-13Add version and debug state (#437)V10lator
* cmake: Correctly set PROJECT_VERSION This needs CI to adjust Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Log version Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Show version and debug state Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Log debug mode toggling Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Finish version string Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Update CMakeLists.txt * Update CMakeLists.txt * Try to fix execute_process() from within CI Signed-off-by: Thomas Rohloff <v10lator@myway.de> * CI: Checkout with tags Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Fix PR CIs, too Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Add config button for version Signed-off-by: Thomas Rohloff <v10lator@myway.de> --------- Signed-off-by: Thomas Rohloff <v10lator@myway.de> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-12Fix minor render issue in menu (#447)coco875
* fix menu texture * fix other text * junky fix * fix cloud to be png * fix cloud * Update menu_items.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-10port pr 730 from the decomp (#445)coco875
* port pr 730 from the decomp Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> * rename file * small fix * finish fix time trial --------- Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-06[Enhancement] Implement Digital Speedometer (#431)MegaMech
* Fix crash * Poorly document camera * Fix harder cpu items * Fix item * Prevent Rare Infinite Loop * Impl Digital Speedometer * Update PortMenu.cpp --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-07-05Update menu_items.c (#417)coco875
2025-07-03Fix small mistake (#409)coco875
* Update other_textures.yml * Update menu_items.c * remove mkload --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-01make some texture more flexible and editable + port documentation from the ↵coco875
decomp + fix some bug (#309) * support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-27Update menu_items.c (#381)coco875
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-27fix dk and wario crash (#388)coco875
* fix dk and wario crash * Update menu_items.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-25fix trophy for 50 and 150 (#374)coco875
2025-06-20Pr before release (#239)coco875
* Fix match * Update torch * fix crash on texture of player * Copied stuff over for Window icon from Starship. * Missed comment. * Corrections. * Missed a file * min-max fix * Update code_80005FD0.c * Remove interpolation for hm_intro * look like to remove the crash in menu * Update menu_items.c --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-19Stop frame record on some stuff. (#225)sitton76
* Disabled recording frame interpolation on result print text. * Added check_if_recording() function to prevent cases of it recording while at 30FPS * Seemingly disabled kart minimap icons for frame interpolation. * Attempt to mitigate rare crash with printing text(unverified if this actually helps) --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-19pr Code 80005fd0 (#181)coco875
* fix error * a lot of change * basic rename of local variable * continue rename and improve Enhancements * re-apply change * revert the remove of dma_texture and fix mtxf_multiplication * more documentation port * some fix * more fix * fix arround * Update torch * fix spelling --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-15Fix More Interpolation (#220)MegaMech
* Fix SetTextMatrix Interpolation (flashing text) * Interpolate pause menu item box * Interp mtxf_translation_x_y_rotate_z_scale_x_y * Fix billboarding for freecam * Fix menus battle mode back to grand prix bug * Fix snow interp * interp star clouds
2025-06-07Add Interpolation (#204)MegaMech
* initial work * more work * progress * Fixed slow fps * Add Lywx changes * Interp Works * Test default tick/logic update * Added missing include (#202) * Added missing include * More missing includes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * test * Revert "test" This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d. * Interp Item box * Actually interpolate item box * fix clouds * interp player? * Test 2 * Fix mistake * tag and fix item boxes * tag fake item box and whatever func_800696CC is * these aren't needed * tag karts * Slightly better falling rocks(still needs work) * Tag Smoke and Dust * Removed unneeded code from falling_rock * tag whatever func_80051ABC is * add missing rotate x coord * GrandPrixBallon/kart shadow * Green shells tag, and added comments I neglected to add before. * doesn't compile on win * Fixes * Disabled camera interpolation * Balloons fixes * progress * set_transform_matrix compiles * Compile setTransformMatrix * More transforms interp * Add more interps * matrix * Matrix multi interp * Fix interpolation camera bug * Missing includes needed for Linux. * Excluded access to HM64 Labs on Switch. * interpolation tags for various objects * Bowser castle statue flame interpolated. * tag hedgehogs * cloud interpolation * Interpolated smoke particles from shells * cloud interpolation refactor * Interpolated snowflakes * Interpolated penguins, also added comment tags to places I missed. * tag Snowman interpolation * Interpolated player reflection(sherbet land) * Forgot to uncomment stuff while testing * better tag * tag leaves * Set the default FPS to 30 * tag hud * Fixed "Match Refresh Rate" option * adjust draw distance * remove innecessary rock tag * rag rocks * better tag * Tagged player rank placement in HUD * Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects) * Refactor render_screens and fix editor raycast * better object interpolation * shift is not needed here * fix tag * fix tags * mole comments * comment * Changed how shell flames are interpolated. * interpolated ended scene fireworks. * Tagged star particles in the ending scene * Shell flames handled better. * this isn't needed * Fix multiplayer cameras * Fixed loading battle maps. * Tagged battle balloons * Some fixes for battle mode * No longer needed changes toAFinishline with the changes mega made. * Tag finishline * fix to make it compile with cmake 3.31 * changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.) * fix memory leaks, avoid invalidate texture (#207) * Fixed macos * More stupid fixes * update with main and update torch and lus and enable action on this branch * Update FrameInterpolation.h * Update FrameInterpolation.cpp * fix some memory leak * Update torch * Update torch * update torch and lus * reduce texture import * don't use fork of torch and lus * Update torch * Update torch --------- Co-authored-by: Lywx <kiritodev01@gmail.com> * Refactor World::Courses to unique_ptr (#211) * wip course unique ptr * Track unique_ptr : This probably compiles * Finish impl Courses as unique_ptr * Fix error * Fixes * More fixes * Cleanup * Remove old vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * particle boat and train * fix player particle interpolation * add modify interpolation target fps in menu * fix windows * Update libultraship * Fix logo interp * Interp SetTextMatrix * Fix freecam camera * Clarify comment * Clarify func * fix linux compilation * Update Thwomp.cpp * Update Thwomp.h * Update render.inc.c * Update render.inc.c * Update gbiMacro.c * interp falling rock shadow * Revert change that has no explanation * Update code_80057C60.c * Update code_80057C60.c * Update GrandPrixBalloons.cpp * Update Lakitu.cpp * Update framebuffer_effects.c * Update render_courses.c --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-02-04fix a problem with cmake and fix animation in menu (#184)coco875
2025-01-30fix error (#179)coco875
2025-01-25Fix Remaining Widescreen Issues and Fix Audio Sizes (#174)MegaMech
* Fix some boxes that shouldn't be wide * forgot fix * Fix widescreen for sliding lap texture * Fix lakitu towing fade in out * Add DOUBLE_SIZE_ON_64_BIT and ssize_t
2025-01-25fix ghost (#175)coco875
* fix ghost * remove a semi colon
2025-01-25Fix EUC-JP characters (#172)MegaMech
* Fix euc jp characters * Update menu_items.c
2025-01-24Fix euc jp char (#169)MegaMech
2025-01-25enable savesSonic Dreamcaster
2025-01-24declare mtx2Sonic Dreamcaster
2025-01-24Merge branch 'main' of https://github.com/HarbourMasters/SpaghettiKartSonic Dreamcaster
2025-01-24refactored version of func_80096CD8Sonic Dreamcaster
2025-01-24Fix matrix stack heap corruption (#166)MegaMech
* Fix matrix stack heap corruption * Fix matrix overflow bug
2025-01-24Merge branch 'main' of https://github.com/HarbourMasters/SpaghettiKartSonic Dreamcaster
2025-01-24matched func_80096CD8Sonic Dreamcaster
2025-01-24Fix Replay box widescreen (#165)MegaMech
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-18Fix mac building (#157)inspectredc
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-01-18Fix data, option menus, impl boos, fix demo camera (#156)MegaMech
* Fix data and option menus * safer code * wip boos impl * finish impl boos * Fix demo camera * slightly better match
2025-01-13Fixes as per Sonic (#154)MegaMech
* Fix imGUI game reset button * Fix course select cursor sound oob * Fix cloud rendering * Fix centering of tt race data cannot be saved by ghost * Impl chain chomp & bats * Fix retry crash * DebugMode On Skips intro logo menu * rename
2025-01-11stack initSonic Dreamcaster
2025-01-11fix menu itemsSonic Dreamcaster
2025-01-11Make things more readableSonic Dreamcaster
2025-01-11Initialize variablesSonic Dreamcaster
2025-01-11Point filtering for menu texturesSonic Dreamcaster
2025-01-10Impl CC mode option in debug menu (#151)MegaMech
* Impl cc option at debug menu
2025-01-06fix a small bug in releasecoco875
2025-01-06fix texture with three point filtercoco875
2025-01-05Merge branch 'modding' into wideMegaMech
2025-01-05Update menu_items.cMegaMech
2025-01-05Finishwide screen. Impl IVector2D MinimapDimensionsMegaMech
2025-01-05remove unused functioncoco875
2025-01-05remove gMenuCompressedBuffercoco875
2025-01-05simplify load_menu_img_comp_typecoco875
2025-01-04Uncomment line and fix 3P boxMegaMech