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2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-05fix clang errorcoco875
2024-12-28Fix podium ceremony. Wip particle emittersMegaMech
2024-12-06Add warning if no finishline. Remove printfsMegaMech
2024-12-06strcpy dma_textures instead of memcpyMegaMech
2024-12-05load course dl textures from otr and move objectsMegaMech
2024-11-20Remove assertsMegaMech
2024-11-14[modding] Big Update PR (#118)MegaMech
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-07Fix linux compilation (#110)coco875
* fix wamr windows normally * fix linux issue * load all wasm in mods folder * minor fix
2024-10-05[modding] Course Mod Support (#104)MegaMech
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-22Update from decomp (#34)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * Update common_structs.h * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * fix error of compilation * fix error of compilation * Update animation.c
2024-08-22fix animation (#60)coco875
* fix animation * Update update_objects.c
2024-08-15Courses (#54)MegaMech
* valley * beach * sherbet & rainbow * fix ceremony * Fix parser for course displaylists * Fix crash near end of ceremony * Clean rock --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-14Fix Jungle (#52)MegaMech
* castle and stadium * castle * boardwalk & snowland * turnpike * jungle --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-13add dks_jungle_parkway (#50)coco875
* add dks_jungle_parkway * correct value --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-13Add Courses (#49)MegaMech
* castle and stadium * castle * boardwalk & snowland * turnpike --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-12Choco (#48)MegaMech
* Choco courseb
2024-08-12Moo (#46)MegaMech
* moo
2024-08-11Battle (#45)MegaMech
* Battle courses
2024-08-11Fix Course (#42)MegaMech
* Fix menu bug * Fix undefined behaviour * Fix kart textures * Fix boost texture * Rename as per review * Fix buffer overflows * Fix lakitu progress * Fix race starter character * wip fixes to kart wheels * Fix inaccuracy * improve wheels * Fix staff ghosts * course stuff * wip changes * Fix course * Update kalimari_desert_displaylists.yml --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-09Kalimari desert continuation (#40)MegaMech
* wip kalimari desert * fix offset * Update kalimari_desert_data.yml * Update kalimari_desert_data.yml * fix issue * Update kalimari_desert_data.yml * add missing vtx and texture * fix error of size * Update kalimari_desert_displaylists.yml --------- Co-authored-by: coco875 <pereira.jannin@gmail.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
2024-08-05wip kalimari desert (#38)coco875
* wip kalimari desert * fix offset * Update kalimari_desert_data.yml * Update kalimari_desert_data.yml * fix issue * Update kalimari_desert_data.yml
2024-08-03Lakitu fix (#35)MegaMech
* Fix menu bug * Fix undefined behaviour * Fix kart textures * Fix boost texture * Rename as per review * Fix buffer overflows * Fix lakitu progress * Fix race starter character --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-02Fix menu bug & kart textures (#32)MegaMech
* Fix menu bug * Fix undefined behaviour * Fix kart textures * Fix boost texture * Rename as per review * Fix buffer overflows --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-07-31Add royal raceway course (#29)MegaMech
* Add files via upload * Update memory.c * Update render_courses.c * Update code_80281780.c * Update path_spawn_metadata.c * Update render.inc.c * Update all_course_packed.h * Update all_course_model.h * Update all_course_data.h * Delete courses/royal_raceway/course_data.c * Delete courses/royal_raceway/course_data.h * Delete courses/royal_raceway/course_vertices.inc.c * Delete courses/royal_raceway/course_displaylists.c * Delete courses/royal_raceway/course_displaylists.h * Update memory.c * Update royal_raceway_displaylists.yml * Update values * update * Course works now * fixes * wip framebuffer * Fix trees * Fix player select borders * Remove commented code --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-07-28fix missing header or not correctly formed header (#24)coco875
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
* Remove tools/torch * Auto compile torch and extract * Re-implement soh's implementation of lus implementation of an array * Fix static actors in mr * Update * Updated torch * Updated lus * uncomment * Fix collision * Renames * More renaming * Collision Renames * Update collision.c * Collision Documentation (#640) * Collision related renames * Update * update lus * Bug fixes * remove tabs * fixes * fixes * Fix kart textures * Networking * net * Add networking * Update * Cleanup * Fix balloon rendering * Fix lakitu and red shell * fixes * Implement new random system --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-06-14Fix collision (#18)MegaMech
* Fix collision
2024-06-11Update lus (#16)MegaMech
* Updates
2024-05-22Changes for OTR (#15)MegaMech
* Bunch of fixes
2024-05-08Current Changes (#14)MegaMech
* Couple minor fixes * test * OTR changes * More otr stuff * Some fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-05-08Fixed to work with latest libultraKiritoDv
2024-05-04Fix texture loading in the menus (#11)MegaMech
* Changes * Fixes * More fixes
2024-05-03Changes (#9)MegaMech
2024-05-03Fixed more errors, we are rendering the logo, YayKiritoDv
2024-05-03First Compile (#7)MegaMech
* Update torch * A lot of fixes * First compile
2024-05-03A lot of fixesMegaMech
2024-05-01WIP CompilationKiritoDv
2024-04-20Header cleanup and some renames (#616)MegaMech
* Place macros for addr conversions * dl renames * fixes * changes ok * Delete types.h * move enums
2024-04-17Remove some warnings (#609)MegaMech
* Remove some warnings * Update torch to latest version
2024-04-16fix a lot of warning in code (#598)coco875
* Fix warnings * Fix building
2024-04-15Initial gcc Support (#568)MegaMech
* Added GCC
2024-02-05Code Segments Shiftable (#566)MegaMech
his PR cleans up segment related code in main.c. Also cleans up the linker a bit. Add memory pool to linker as .bss to validate that it exists properly. Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment. Rename framebuffers.c to buffers.c as it contains more than just framebuffers. Import asserts from sm64 to validate that code segments are not overlapping Rename segNoload to segmentNoload Rename 802BA370 segment to trigTables Rename gMenuSelectionFromEndingSequence to gGotoMenu Rename gMenuSelectionFromQuit to gGotoMode Rename SEG_ENDING_SEQUENCES to SEG_ENDING Rename data_821D10 to ceremonyData Rename data_825800 to startupLogo
2024-01-20place surface type const and unassemble flag in vtx and document effects (#553)coco875
* place surface type const and unassemble flag in vtx
2024-01-02Finish bss (#527)coco875
* Finish importing bss
2023-12-30Match func_8006F008 (#519)MegaMech
2023-10-27Linkage for the ceremony_data file (#478)Tyler McGavran
* Linkage for the ceremony_data file Cleaned up all but 1 undefined symbol from the 0x0B range. The one leftover may be something from texture_tkmk00. Or atleast, that's what I think. Can't say for certain * Startup logo linkage Cleaned up a bunch of unused items from assets.json too Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-06Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)MegaMech
* Doc setup_game_memory and label syms * match func_800132F4 * match func label defines * fix some fake ptrs * match more code * Matches * Add osSyncPrintf support and matches * Add func equiv to draw_square and add comment to is_debug