| Age | Commit message (Collapse) | Author |
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* Fix tyreSpeed overflow and avoid ub
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* Fix camera overflow
* Update staff_ghosts.c
* Names and overflow fix
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* Implement kart vehicle
* Fix menu CC
* Actors
* variable framerate
* Implement Actors vector
* Fix water & scrolling textures
* Finish ACoin
* Refactor finishline
* Refactor mtx to vector
* Fix refactored screen code bugs
* Fix playlist bug
* Switching courses working now
* Fix podium ceremony
* Mostly Fix Demo and Credits
* Credits Load Actors and Textures
* Fix credits
* Formatting
* Update lus and torch
* Fix water features
* Fix crabs
* Combine function
* Fix wheels
* Add Moon Jump Cheat
* Wheel Change
* Fix smoke due to wheel change
* Fix screens for wheels
* Fix transparency
* Fix staff ghost
* Fix lakitu transition widescreen
* Rename and export credits text
* Fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* fix wamr windows normally
* fix linux issue
* load all wasm in mods folder
* minor fix
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* Course Manager
* Course
* Test
* Render
* That escalated quickly
* update
* properties
* Properties
* test
* Fix compile
* Add World
* skycolours
* Skybox Colours done
* Cleanup
* test
* Game runs again
* update
* Game run again
* Cup Works
* continue
* Add Courses
* clouds
* changes
* fixes
* update
* Fix compile
* update
* A few changes
* More Updates
* More refactors
* Fixes
* Fix ai behaviour
* Changes
* Fix courses
* test course test not working
* CUSTOM
* TestCourse works kinda
* fixes
* test course works
* cleanup
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* less intrusif possible way to disable culling
* forget cloud and star
* some change and add gFarFrustrum
* reduce range of gFarFrustrum
* minor rename of a CVar
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update start_game.c
* Update networking.c
* Update networking.h
* Create MultiplayerWindow.cpp
* Create MultiplayerWindow.h
* Update start_game.c
* Update render_player.c
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
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* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
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* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
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* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* Update common_structs.h
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* fix error of compilation
* fix error of compilation
* Update animation.c
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* Fix menu bug
* Fix undefined behaviour
* Fix kart textures
* Fix boost texture
* Rename as per review
* Fix buffer overflows
* Fix lakitu progress
* Fix race starter character
* wip fixes to kart wheels
* Fix inaccuracy
* improve wheels
* Fix staff ghosts
* course stuff
* wip changes
* Update kalimari_desert_displaylists.yml
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* Fix menu bug
* Fix undefined behaviour
* Fix kart textures
* Fix boost texture
* Rename as per review
* Fix buffer overflows
* Fix lakitu progress
* Fix race starter character
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Fix menu bug
* Fix undefined behaviour
* Fix kart textures
* Fix boost texture
* Rename as per review
* Fix buffer overflows
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Remove tools/torch
* Auto compile torch and extract
* Re-implement soh's implementation of lus implementation of an array
* Fix static actors in mr
* Update
* Updated torch
* Updated lus
* uncomment
* Fix collision
* Renames
* More renaming
* Collision Renames
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* Update
* update lus
* Bug fixes
* remove tabs
* fixes
* fixes
* Fix kart textures
* Networking
* net
* Add networking
* Update
* Cleanup
* Fix balloon rendering
* Fix lakitu and red shell
* fixes
* Implement new random system
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Updates
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* Couple minor fixes
* test
* OTR changes
* More otr stuff
* Some fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update torch
* A lot of fixes
* First compile
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
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* Fix warnings
* Fix building
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* Add torch
* update jenkinsfile
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* Move actors into their folders
* Renamings and documentation
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* Turn D_802BFB80 into a union
As much as I hate it, it does make more matches possible
Got a few more, unrelated matches
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update based on comment
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update to address comment
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
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* Document objects related code.
* Including render/update objects code
* Various renamings
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
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* place surface type const and unassemble flag in vtx
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* document player and cpu
* cpu_descisions_branch_item to cpu_decisions_branch_item
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* some const placement and one rename
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* Finish importing bss
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* some rename in player controller and spawn players
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* finish render_player
* finish normally spawn_player bss
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* add bss variable to camera.c
* Rename bss_8001C4D0.s to bss_80164AB0.s
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* some basic function renames
* Renaming player hud related variables.
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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
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