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path: root/src/staff_ghosts.c
AgeCommit message (Expand)Author
2025-01-25Fixes (#173)MegaMech
2025-01-24Fix camera overflow (#168)MegaMech
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
2024-12-31Big 19750 renamesMegaMech
2024-11-14[modding] Big Update PR (#118)MegaMech
2024-10-07Fix linux compilation (#110)coco875
2024-10-05[modding] Course Mod Support (#104)MegaMech
2024-08-27Update decomp clang (#67)coco875
2024-08-11wip Fix wheels (#37)MegaMech
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
2024-05-03First Compile (#7)MegaMech
2024-05-03A lot of fixesMegaMech
2024-05-01WIP CompilationKiritoDv
2024-04-20Header cleanup and some renames (#616)MegaMech
2024-04-06Rename cpu behaviour related symbols (#586)coco875
2024-03-25Turn D_802BFB80 into a union (#582)Tyler McGavran
2024-02-05Code Segments Shiftable (#566)MegaMech
2024-01-02Finish bss (#527)coco875
2023-12-30Cleanup some references to fake variables (#520)Tyler McGavran
2023-12-28Match the BSS segment for code_80005FD0 (#516)Tyler McGavran
2023-12-25place const and format external, code_8005fd0 and 80091750 (#515)coco875
2023-12-24Rename code_8001F980 to render_player and code_800B45E0 to save (#507)coco875
2023-10-19EU 1.0 OK (#265)MegaMech
2023-10-07Various Naming (#445)coco875
2023-09-12Import bss for audio and elsewhere (#416)MegaMech
2023-09-08Match bss for code_800029B0 and clean headers (#406)MegaMech
2023-08-11Matched staff_ghosts.c and doc for podium_ceremony_actors.c (#365)MegaMech
2023-04-07Match memory.c, remove warnings, fix fake matches (#301)MegaMech
2022-09-30A bunch of unrelated, assorted changes (#263)Tyler McGavran
2022-09-18Change a variety of constants to defines (#257)coco875
2022-08-14Fix some of the memory allocation in framebuffers (#182)Tyler McGavran
2022-07-15Document game state related logic (#244)MegaMech
2022-07-05Decomp menus.c (#229)tehzz
2022-06-18Match func in staff_ghosts.c and name menus file (#227)MegaMech
2022-06-15Add building on macOS (#224)tehzz
2022-01-22Variety of changes (#147)Tyler McGavran
2022-01-17Identify active screen mode, relabel accordingly (#141)Maciek Baron
2022-01-01Add player and controller labels, rename function (#123)Maciek Baron
2021-11-23Added gamemode and CC defines (#64)CoderStig
2021-11-23Added defines for Player->unk_000 bitfields (#63)CoderStig
2021-11-16[kart] Variety of changes related to kart hop physics (#56)Tyler McGavran
2021-11-16Matched some memory.c and other (#55)CoderStig
2021-11-05Split asm using autodecompiler (#49)CoderStig
2021-10-26Decompiled staff_ghosts.c (Plus lots more) (#39)CoderStig