| Age | Commit message (Collapse) | Author |
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* fix ghost
* remove a semi colon
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* Implement kart vehicle
* Fix menu CC
* Actors
* variable framerate
* Implement Actors vector
* Fix water & scrolling textures
* Finish ACoin
* Refactor finishline
* Refactor mtx to vector
* Fix refactored screen code bugs
* Fix playlist bug
* Switching courses working now
* Fix podium ceremony
* Mostly Fix Demo and Credits
* Credits Load Actors and Textures
* Fix credits
* Formatting
* Update lus and torch
* Fix water features
* Fix crabs
* Combine function
* Fix wheels
* Add Moon Jump Cheat
* Wheel Change
* Fix smoke due to wheel change
* Fix screens for wheels
* Fix transparency
* Fix staff ghost
* Fix lakitu transition widescreen
* Rename and export credits text
* Fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Course Manager
* Course
* Test
* Render
* That escalated quickly
* update
* properties
* Properties
* test
* Fix compile
* Add World
* skycolours
* Skybox Colours done
* Cleanup
* test
* Game runs again
* update
* Game run again
* Cup Works
* continue
* Add Courses
* clouds
* changes
* fixes
* update
* Fix compile
* update
* A few changes
* More Updates
* More refactors
* Fixes
* Fix ai behaviour
* Changes
* Fix courses
* test course test not working
* CUSTOM
* TestCourse works kinda
* fixes
* test course works
* cleanup
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
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* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
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* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
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* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
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* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* Update common_structs.h
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* fix error of compilation
* fix error of compilation
* Update animation.c
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
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Removed some things from variables.h and functions.h
Added headers for some src/data files
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Also got rid of a couple asm files for functions that were matched
a long, long time ago (thank you ItzSwirlz for finding them)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
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* More podium_ceremony_actors documentation
* Updated progress script
* Various matches and cleanup
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* Match memory, remove warnings, fix fake matches
* label switch
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Couple matches functions, an update to a struct, a bunch of header
files adjustments, and some mips_to_c regenerations
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* update m2ctx to make N64 sgi context
* finish decomping menus.c
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* change return type of func_8000546C
* try to fix submodules
* update asm_processor for new ASM directives
* split code_800AF8B0 into 3 files; move rodata into files/asm
* move rodata into code_800AF9B0 asm funcs
* decomp func_800AF9E4
* match 800AFF58
* merge in master (renamed code_800AF9B0.c to menus.c)
* revert menus.c back to code_800AF9B0.c
* add bss to code_800AF9B0
* rename code_800B0350.c to menus.c
* remove unused ALIGN macros
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