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2025-05-16Fix mistakeMegaMech
2025-05-16Test 2MegaMech
2025-05-16Merge branch 'frameinterpolation' of ↵MegaMech
https://github.com/HarbourMasters/SpaghettiKart into frameinterpolation
2025-05-16interp player?MegaMech
2025-05-17fix cloudsSonic Dreamcaster
2025-05-16Actually interpolate item boxMegaMech
2025-05-16Interp Item boxMegaMech
2025-05-16Revert "test"MegaMech
This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.
2025-05-16testMegaMech
2025-05-16Added missing include (#202)sitton76
* Added missing include * More missing includes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-05-16Test default tick/logic updateMegaMech
2025-05-16Interp WorksMegaMech
2025-05-16Add Lywx changesMegaMech
2025-05-15Fixed slow fpsKiritoDv
2025-05-15Merge branch 'main' into frameinterpolationKiritoDv
2025-05-15Removed stupid registersKiritoDv
2025-05-16progressSonic Dreamcaster
2025-05-15Fix EditorMatrix (#201)MegaMech
* Fix build * Fix EditorMatrix * Corrected name of built application on the linux workflow file * Enable jumbotron --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15Fixed switch to use ConfigVersionKiritoDv
2025-05-15more workSonic Dreamcaster
2025-05-15initial workSonic Dreamcaster
2025-05-15fix windowsSonic Dreamcaster
2025-05-15Fix compile (#199)MegaMech
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15Fixes made so far (#198)MegaMech
* Fixed compile * Moved GetInterpreter() to a single function under the Engine.h
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-03-07Fixed some compilation issuesKiritoDv
2025-03-07Fixed compilationKiritoDv
2025-03-07aMegaMech
2025-03-07Update lusMegaMech
2025-02-10Add Ship (#191)MegaMech
* Compile works now * Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course
2025-02-08Impl Reset button and fix some naming (#190)MegaMech
* Compile works now * Update menus * Update CMakeLists.txt
2025-02-07Compile works now (#189)MegaMech
2025-02-07Torch Static Compile (#187)MegaMech
* Fix freecam rotation smoothing * Configure freecam controller * Fix cont z button and impl freecam on/off events * Add torch static comp * Fixed cmake * Copied yamls --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-02-07Finish Freecam (#186)MegaMech
* Fix freecam rotation smoothing * Configure freecam controller * Fix cont z button and impl freecam on/off events
2025-02-07Reimpl star emitter (#180)MegaMech
* Reimpl star emitter * Remove OObject Lists * wip mole reimpl * nearly fix moles * Cleanup * Update reimpl seagull * Rework finishline to auto spawn and not to run in credits * Fix train crossing direction in extra mode * Clarification * micro optimization * update mole --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-02-07fix a matrix (#185)coco875
* fix a matrix * remove LOAD_ASSET
2025-02-04fix a problem with cmake and fix animation in menu (#184)coco875
2025-02-04Modern Menu (#183)Malkierian
* Add modern menu. Add and include LUS cvars .cmake file for macro usage in modern menu. * Un-ignore new .cmake * Copy new Resolution Editor stuff from 2ship (incomplete). Fix fullscreen checkbox. Finish changes for new UIWidgets. Cleanup ShipUtils. * Remove duplicate asm-differ entry from .gitmodules. * Re-implement Freecam options. * Cleanup freecam character follow buttons. Partially re-implement Multiplayer window as enhancement sidebar (needs text input widget to finish). Cleanup disables. --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-02-04Optimize Sound Mixer (#182)coco875
* Add sse2neon * Optimize Sound Mixer * Replace ssize_t with size_t * Remove a #ifndef NO_SEGMENTED_MEMORY block
2025-01-30finish fix ghost (#178)coco875
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-01-30fix error (#179)coco875
2025-01-26Removed unnecesary dma call that crashes when using asan (#177)Lywx
2025-01-25Update staff_ghosts.h (#176)MegaMech
2025-01-25Fix Remaining Widescreen Issues and Fix Audio Sizes (#174)MegaMech
* Fix some boxes that shouldn't be wide * forgot fix * Fix widescreen for sliding lap texture * Fix lakitu towing fade in out * Add DOUBLE_SIZE_ON_64_BIT and ssize_t
2025-01-25fix ghost (#175)coco875
* fix ghost * remove a semi colon
2025-01-25Fixes (#173)MegaMech
2025-01-25Fix EUC-JP characters (#172)MegaMech
* Fix euc jp characters * Update menu_items.c
2025-01-25Fix overflow with tyreSpeed (#170)MegaMech
* Fix tyreSpeed overflow and avoid ub
2025-01-25Merge branch 'main' of https://github.com/HarbourMasters/SpaghettiKartSonic Dreamcaster
2025-01-25Matching func_800B578C, by @inspectredcSonic Dreamcaster