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2026-01-19fix errror of compilation (and clean header)coco875
2026-01-17Fix screen blanking (#627)MegaMech
* Update main.c * Update skybox_and_splitscreen.c * Adjust framebuffer handling in race_logic_loop Reorder framebuffer clearing and creation for proper rendering.
2026-01-09Fix NON_PORTABLE build. Ship::Context needs to be initialized first. (#618)Fabien Romano
* Fix NON_PORTABLE build. Ship::Context needs to be initialized before resolving files. Move offending calls inside functions where they are used. Those will always be called after GameEngine() which runs Ship::Context::CreateUninitializedInstance() early. * Replace hardcoded string mk64.o2r and spaghetti.o2r with variables game_asset_file and engine_asset_file.
2026-01-03Update collision.c (#624)MegaMech
2026-01-01fix build on OpenBSD (#621)Fabien Romano
* fix build on OpenBSD * Update src/port/Game.cpp * Update ceremony_and_credits.c
2025-12-29Refactor Track to CustomTrack Class, impl render layers (#606)MegaMech
* impl Custom track transparency and clip * Rename DrawWater to DrawTransparency * Impl z-sorting for transparent mesh * Interp work * rename track function * cleanup * Revert texture interp * Further revert * Update Harbour * Impl custom track path select * Add check * Fix compile * Fix function extern --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-24fix item in multiplayer (#612)coco875
2025-12-23invert condition in menu and some adjustement in interpolation (#611)coco875
* use more unique ptr and fix a shell crash * remove useless mods folder * add even more unique_ptr * Update KoopaTroopaBeach.cpp * restore a throw * Update Game.cpp * automatically create mods folder * fix oob in external by assuming that all 8 player can make sound * better texture loading * add destructor for gameobject * avoid out of bound in audio sample * Update FrameInterpolation.cpp * Update torch * invert condition * adjust interpolation
2025-12-22Clean ptr and fix (#610)coco875
* use more unique ptr and fix a shell crash * remove useless mods folder * add even more unique_ptr * Update KoopaTroopaBeach.cpp * restore a throw * Update Game.cpp * automatically create mods folder * fix oob in external by assuming that all 8 player can make sound * better texture loading * add destructor for gameobject * avoid out of bound in audio sample * Update FrameInterpolation.cpp * Update torch
2025-12-20fix podium ceremony (#608)coco875
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-20fix hedgehog custom texture (#607)coco875
2025-12-19fix again spining will but avoid invalid texture at all (#605)coco875
2025-12-19make id of cup more robust and fix a mistake (#604)coco875
* fix id koopa troopa beach * make id of cup more robust
2025-12-19Update render_player.c (#603)coco875
2025-12-19Fix Lakitu Crash (#602)MegaMech
* Update Lakitu.cpp * Update Lakitu.h * Update code_8006E9C0.c * Update Lakitu.cpp * Add mCameraId member to Lakitu class * Update code_8006E9C0.c
2025-12-18Fix Camera nullptr (#599)MegaMech
* Update spawn_players.c * Update spawn_players.c * Update code_80280000.c * Update Game.cpp * Add CM_ThrowRuntimeError function declaration * Update spawn_players.c * Modify CM_ThrowRuntimeError for improved error handling Increased the buffer size for error messages and added a crash description. * Update Game.cpp * Update Game.cpp * Update Game.h * Update Game.h * Update Game.h
2025-12-18Fix Bugs in Collision Code to Allow Big Triangles (#600)MegaMech
* Update collision.c * Update collision.c * Update collision.c * Update collision.c * Update spawn_players.c * Fix return value in collision detection function Corrected return value for point inside triangle check. * Update collision.c * Update spawn_players.c
2025-12-18Impl RandomItemTable class (#598)MegaMech
* Impl RandomItem class * Refactor func * Impl RandomItemTable * Revert probability inaccuracy * Remove unnecessary comment * Fix compile, probably * As per review 1 --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-16Impl Triple Shells, fix CPU items (#597)MegaMech
* Impl triple shell * CPUs can throw greenshells backwards --------- Authored-by: Luiz Henrique <luizlink64@gmail.com>
2025-12-16Player bitflag attributes (pr 750 from the decomp) (#592)coco875
* Player bitflag attributes (pr 750 from the decomp) Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com> * remove WATER_NO_INTERACTION --------- Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-16fix Ressource name (#596)coco875
* fix Ressource name * add a fallback * use the correct name for dk jungle * use the correct name for macos intel CI * add print
2025-12-15Update Track.cpp (#595)MegaMech
2025-12-15Edit TrackInfo Properties (#594)MegaMech
* Fix finishline for toads turnpike in extra * Fixed trash bin in extra * Refactor fov * Update scene.json * Allow setting fog * impl fog save & load * Fix modifying resourceName and rename editor namespace to trackeditor * small change
2025-12-14Fix new track bug (#593)MegaMech
2025-12-13Refactor Field-of-view into the Camera Struct (#590)MegaMech
* Fix finishline for toads turnpike in extra * Fixed trash bin in extra * Refactor fov * Update scene.json * Allow setting fog * impl fog save & load
2025-12-13Document sound effects (pr 735 from the decomp) (#589)coco875
Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-13Refactor Track Class To Instantiate On Track Load (#587)MegaMech
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-12-09Fix generation appimage (#588)coco875
* Update main.yml * Update main.yml * Update linux-compile.yml * Update linux-compile.yml * fix an error
2025-12-08Improve cmake, make release need less dependancy and clean up some file (#584)coco875
* Update CMakeLists.txt * try something to use less dependancy * improve script * Delete addr_to_sym.py * restore dockerfile * move the docker for release and a script to execute it to script * Delete build.sh * move more script to script folder * add the new docker in the CI * Update vcpkg.json * fix windows and macos in theory
2025-12-08more clang tidy (#586)coco875
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-08Update lus (#580)coco875
* fix include * Update libultraship * fix Engine.cpp * fix error * Update TrackSections.h
2025-12-07Name ScreenContext, Refactor Course class to Track (#583)MegaMech
* Rename Screen Contexts * typedef ScreenContext struct * Fix Compile * Rename Course.cpp to Track.cpp * Refactor Course to Track * A few renames * General Cleanup * More Rename * More names * Move TrackSections struct to Track.h --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07multiple fix (#585)coco875
* multiple fix * Update skybox_and_splitscreen.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-07Update spawn_players.c (#582)MegaMech
2025-12-07Camera Refactor --> Adds Track Tour Camera (#568)MegaMech
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update * Camera Refactor * Camera Refactor Complete * Place Lookbehind behind a CVar * Make Tour CVar * Fix Tour Camera Billboarding * micro optimization * Impl tour cam in imgui editor and add to scenefile * As per review * Revert cleanWorld change as per review * Cleanup SceneManager * Func rename * Proper enabling of freecam and wip zoom fix * Couple fix * Fix credits * Fix podium ceremony * Stop music on reset & label new play sequence func * Rename func_800C8EF8 to play_sequence2 * Rename func_800CA414 to play_sequences * Fix compile * Label play_sequences * Clean up * Verify lakitu access * Renames * Fix tour enable logic * Add Audio * tour camera impl ending transition * As per review * Fix linux compile, probably * Update TourCamera.cpp * Update TourCamera.cpp * Update TrackProperties.cpp * Update TrackProperties.cpp * Update Game.cpp * Update SceneManager.cpp * Update camera.c * Update render_objects.h * Update render_objects.h * Update code_80057C60.h * fixing compile * addition --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07Refactor yaml and remove segment (#531)coco875
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
2025-12-06Auto-detect Game (#579)MegaMech
* Update GameExtractor.cpp * Update GameExtractor.h * Update GameExtractor.cpp * Update GameExtractor.cpp * Update GameExtractor.cpp
2025-11-23Only Spawn Three ChainChomps for Rainbow Track (#569)MegaMech
* Update RainbowRoad.cpp * Update ChainChomp.cpp * Decrement actor counters in destructor * Update Finishline.cpp
2025-11-22Fix Mole Spawns and Tick Rate (#566)MegaMech
* Fix Mole Spawns and Tick Rate * Fix Compile * Actually Fix Compile
2025-11-22Fix Moles and some UI Interpolation bugs (#565)MegaMech
* Update render_objects.c * Update FrameInterpolation.h * Update render_objects.c * Fix mac compile probably * Fix Mole Dirt Particles * Fix Mole Duplication Bug, probably * Fix drawing using wrong camera bug
2025-11-14RaceManager class (#562)MegaMech
* Create RaceManager.cpp * Create RaceManager class for race lifecycle management Added RaceManager class to manage race events lifecycle. * Refactor World class and implement ClearWorld method Refactor World class constructor and destructor. Implement ClearWorld method to delete all objects and reset state. * Add RaceManager to World class * Update ValidateString for editor mode checks Refactor ValidateString to handle editor mode and empty strings. * Update Text.cpp * Add SetText method to Text class * Document RunGarbageCollector function Added documentation for the RunGarbageCollector function. * Refactor Game.cpp by removing dead code Removed unused ruleset handling and clean-up code. * Update Game.h * Remove CM_SpawnFromLevelProps call * Update Text.cpp * Update World.cpp * Add Clean method to RaceManager class * Update RaceManager.cpp * Update World.cpp * Update World.h * Update World.cpp
2025-11-12Update Collision.cpp (#559)MegaMech
2025-11-09Fix Sherbet (#558)MegaMech
* Update Game.cpp * Update Penguin.cpp
2025-11-09Implement SpawnParams struct (#536)MegaMech
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-09-27Update PortMenu.cpp (#552)MegaMech
2025-09-26Replace FrameInterpolation Pop/Push with RecordOpen/CloseChild (#542)Varuuna
* Replaced Pop/Push for Yoshi Egg and Mario Sign actors * Removed comments * applied suggestions --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-09-26Fix Multi-Window not checked by default (#548)Spodi
Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-09-25Fix ci (#549)coco875
* try fix ci * use fmt instead * try another fix for fmt * fix link and detect for c++ 20 * invert condition on format
2025-09-23Added fades for 3P4P menuing (#543)Varuuna
* Added default menu transition for 3P4P options * Forgot to change the condition * formatting * Reverted change on single frame black Added comments
2025-08-09Fix non-portable (#532)AltoXorg
* Fix for non-portable builds * submodule update Torch, [TEMP] libultraship * submodule update libultraship * place assets in exe's dir on post build