From a2c3feb67a2f8afb1cebd0e77e4a3e23db2c28c4 Mon Sep 17 00:00:00 2001 From: KiritoDv Date: Wed, 1 May 2024 10:09:49 -0600 Subject: WIP Compilation --- src/code_8006E9C0.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/code_8006E9C0.c') diff --git a/src/code_8006E9C0.c b/src/code_8006E9C0.c index 3eb226d95..5a2263a00 100644 --- a/src/code_8006E9C0.c +++ b/src/code_8006E9C0.c @@ -1,4 +1,4 @@ -#include +#include #include #include #include @@ -67,7 +67,7 @@ void reset_object_variable(void) { void func_8006EB10(void) { s32 i; - + for (i = 0; i < gObjectParticle1_SIZE; i++) { gObjectParticle1[i] = NULL_OBJECT_ID; } @@ -638,10 +638,10 @@ void init_clouds(CloudData *cloudList) { /** * This function is part of the spawning for the "stars" in some stages - * + * * arg2 is a pointer to some type of spawn data for the stars, although it not super clear * what types each element is. It seems like its a bunch of u16's, so maybe a Vec4su? - * + * * The stars in Wario's Stadium, Toad's Turnpike, and Rainbow Road are not part of the skybox. * They are instead objects that seemingly hover in the air around the player * They have no true x/y/z position, instead they seem to be kept in a position relative to the @@ -694,7 +694,7 @@ void func_8007055C(void) { if (gPlayerCount == 1) { var_s4 = 0x32; } else { - var_s4 = 0x19; + var_s4 = 0x19; } for (var_s0 = 0; var_s0 < var_s4; var_s0++) { find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]); @@ -1278,7 +1278,7 @@ void init_hud_three_four_player(void) { playerHUD[PLAYER_TWO].lapY = 0x60; playerHUD[PLAYER_TWO].unk_6C = 0xC8; playerHUD[PLAYER_TWO].unk_6E = 0xC8; - + playerHUD[PLAYER_THREE].itemBoxX = -0x36; playerHUD[PLAYER_THREE].itemBoxY = 0x2D; playerHUD[PLAYER_THREE].slideItemBoxX = 0; @@ -1293,7 +1293,7 @@ void init_hud_three_four_player(void) { playerHUD[PLAYER_THREE].lapY = 0xD4; playerHUD[PLAYER_THREE].unk_6C = 0xDE; playerHUD[PLAYER_THREE].unk_6E = 0xC0; - + playerHUD[PLAYER_FOUR].itemBoxX = 0x175; playerHUD[PLAYER_FOUR].itemBoxY = 0x2D; playerHUD[PLAYER_FOUR].slideItemBoxX = 0; -- cgit v1.2.3