From af81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 Mon Sep 17 00:00:00 2001 From: MegaMech Date: Tue, 15 Oct 2024 18:54:38 -0600 Subject: [modding] Add Actors (#113) * fix * Add Actors * Refactor * Update Game.cpp --- src/engine/TrainCrossing.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/engine/TrainCrossing.cpp') diff --git a/src/engine/TrainCrossing.cpp b/src/engine/TrainCrossing.cpp index 3216e7945..13232c962 100644 --- a/src/engine/TrainCrossing.cpp +++ b/src/engine/TrainCrossing.cpp @@ -53,7 +53,6 @@ void TrainCrossing::AICrossingBehaviour(s32 playerId) { (set_vehicle_render_distance_flags(gPlayers[playerId].pos, TRAIN_CROSSING_AI_DISTANCE, 0))) { if ((OnTriggered == 1) && ((Timer) > FRAMES_SINCE_CROSSING_ACTIVATED)) { if ((sSomeNearestWaypoint > WaypointMin) && (sSomeNearestWaypoint < WaypointMax)) { - printf("STOP AI\n"); bStopAICrossing[playerId] = 1; } } -- cgit v1.2.3