From fffd3f7fe92c6eb45b68c0ca522066bf9c54abb2 Mon Sep 17 00:00:00 2001 From: MegaMech Date: Fri, 14 Nov 2025 14:50:33 -0700 Subject: RaceManager class (#562) * Create RaceManager.cpp * Create RaceManager class for race lifecycle management Added RaceManager class to manage race events lifecycle. * Refactor World class and implement ClearWorld method Refactor World class constructor and destructor. Implement ClearWorld method to delete all objects and reset state. * Add RaceManager to World class * Update ValidateString for editor mode checks Refactor ValidateString to handle editor mode and empty strings. * Update Text.cpp * Add SetText method to Text class * Document RunGarbageCollector function Added documentation for the RunGarbageCollector function. * Refactor Game.cpp by removing dead code Removed unused ruleset handling and clean-up code. * Update Game.h * Remove CM_SpawnFromLevelProps call * Update Text.cpp * Update World.cpp * Add Clean method to RaceManager class * Update RaceManager.cpp * Update World.cpp * Update World.h * Update World.cpp --- src/engine/World.cpp | 49 +++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 39 insertions(+), 10 deletions(-) (limited to 'src/engine/World.cpp') diff --git a/src/engine/World.cpp b/src/engine/World.cpp index 0430edf6d..cca7a2199 100644 --- a/src/engine/World.cpp +++ b/src/engine/World.cpp @@ -21,14 +21,17 @@ extern "C" { #include "mario_raceway_data.h" } -World::World() {} -World::~World() { - CM_CleanWorld(); -} - std::shared_ptr CurrentCourse; Cup* CurrentCup; +World::World() { + RaceManagerInstance = std::make_unique(*this); +} + +World::~World() { + ClearWorld(); +} + std::shared_ptr World::AddCourse(std::shared_ptr course) { gWorldInstance.Courses.push_back(course); return course; @@ -252,13 +255,39 @@ Object* World::GetObjectByIndex(size_t index) { return nullptr; // Or handle the error as needed } +// Deletes all objects from the world void World::ClearWorld(void) { - CM_CleanWorld(); + printf("[Game.cpp] Clean World\n"); + World* world = &gWorldInstance; + for (auto& actor : world->Actors) { + delete actor; + } - // for (size_t i = 0; i < ARRAY_COUNT(gCollisionMesh); i++) { + gWorldInstance.Reset(); // Reset OObjects + for (auto& object : world->Objects) { + delete object; + } - // } + for (auto& emitter : world->Emitters) { + delete emitter; + } + + for (auto& actor : world->StaticMeshActors) { + delete actor; + } + + for (size_t i = 0; i < ARRAY_COUNT(gWorldInstance.playerBombKart); i++) { + gWorldInstance.playerBombKart[i].state = PlayerBombKart::PlayerBombKartState::DISABLED; + gWorldInstance.playerBombKart[i]._primAlpha = 0; + } + + gEditor.ClearObjects(); + gWorldInstance.Actors.clear(); + gWorldInstance.StaticMeshActors.clear(); + gWorldInstance.Objects.clear(); + gWorldInstance.Emitters.clear(); + gWorldInstance.Lakitus.clear(); + + gWorldInstance.GetRaceManager().Clean(); - // gCollisionMesh - // Paths } -- cgit v1.2.3