From 7cc9894aa12175f10ad91174cff41ef1701df166 Mon Sep 17 00:00:00 2001 From: MegaMech Date: Thu, 15 May 2025 15:25:18 -0600 Subject: Fix compile (#199) * Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> --- src/engine/editor/Editor.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/engine/editor/Editor.cpp') diff --git a/src/engine/editor/Editor.cpp b/src/engine/editor/Editor.cpp index 446da7487..dc5a69cde 100644 --- a/src/engine/editor/Editor.cpp +++ b/src/engine/editor/Editor.cpp @@ -30,6 +30,7 @@ namespace Editor { Editor::Editor() { } + std::vector EditorMatrix; void Editor::Load() { printf("Editor: Loading Editor...\n"); eObjectPicker.Load(); -- cgit v1.2.3