From 7937896598f3df46eb78c158bde787bc4f12ad7f Mon Sep 17 00:00:00 2001 From: coco875 <59367621+coco875@users.noreply.github.com> Date: Tue, 1 Jul 2025 23:42:14 +0000 Subject: make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309) * support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech --- src/engine/editor/EditorMath.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/engine/editor/EditorMath.cpp') diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp index f3833008b..f541d92f2 100644 --- a/src/engine/editor/EditorMath.cpp +++ b/src/engine/editor/EditorMath.cpp @@ -86,7 +86,7 @@ FVector ScreenRayTrace() { bool QueryCollisionRayActor(Vec3f rayOrigin, Vec3f rayDir, Vec3f actorMin, Vec3f actorMax, float* t) { float tmin = -FLT_MAX, tmax = FLT_MAX; - for (int i = 0; i < 3; i++) { + for (size_t i = 0; i < 3; i++) { if (fabs(rayDir[i]) > 1e-6f) { // Avoid division by zero float t1 = (actorMin[i] - rayOrigin[i]) / rayDir[i]; float t2 = (actorMax[i] - rayOrigin[i]) / rayDir[i]; @@ -109,9 +109,9 @@ bool QueryCollisionRayActor(Vec3f rayOrigin, Vec3f rayDir, Vec3f actorMin, Vec3f FVector4 MultiplyMatrixVector(float matrix[4][4], float vector[4]) { FVector4 result; float* resultPtr = &result.x; - for (int i = 0; i < 4; i++) { + for (size_t i = 0; i < 4; i++) { resultPtr[i] = 0; - for (int j = 0; j < 4; j++) { + for (size_t j = 0; j < 4; j++) { resultPtr[i] += matrix[j][i] * vector[j]; // Swap [i][j] → [j][i] for column order } } -- cgit v1.2.3