From f0c2cea0eec6c49a335e9c044fcc28218e1ab749 Mon Sep 17 00:00:00 2001 From: MegaMech Date: Thu, 18 Dec 2025 11:24:38 -0700 Subject: Impl RandomItemTable class (#598) * Impl RandomItem class * Refactor func * Impl RandomItemTable * Revert probability inaccuracy * Remove unnecessary comment * Fix compile, probably * As per review 1 --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> --- src/engine/editor/SceneManager.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/engine/editor/SceneManager.cpp') diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp index 1a0c129c0..02951e3dc 100644 --- a/src/engine/editor/SceneManager.cpp +++ b/src/engine/editor/SceneManager.cpp @@ -104,7 +104,7 @@ namespace TrackEditor { /** Do not use GetWorld()->CurrentCourse during loading! The current track is not guaranteed! **/ void LoadTrackDataFromJson(Track* track, const std::string& trackPath) { - SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] Loading track scenefile..."); + SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] Loading Track SceneFile..."); if (trackPath.empty()) { SPDLOG_INFO(" Unable to load track. trackPath empty."); @@ -147,7 +147,7 @@ namespace TrackEditor { LoadActors(track, data); LoadStaticMeshActors(track, data); LoadTour(track, data); - SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] Scene File Loaded!"); + SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] SceneFile Loaded!\n"); } void LoadTrackInfo(TrackInfo& info, std::shared_ptr archive, std::string sceneFile) { @@ -155,6 +155,7 @@ namespace TrackEditor { SPDLOG_INFO("[SceneManager] [LoadTrackDataFromJson] Failed to load scenefile, track or rootarchive were null"); return; } + SPDLOG_INFO("[SceneManager] [LoadTrackInfo] Loading TrackInfo..."); /* * Manually loading a custom asset file (scene.json) with no extractor class means that @@ -179,7 +180,7 @@ namespace TrackEditor { LoadTrackInfoData(info, data); - SPDLOG_INFO("[SceneManager] [LoadTrackInfo] Loaded track info!"); + SPDLOG_INFO("[SceneManager] [LoadTrackInfo] Loaded TrackInfo!\n"); } void Load_AddStaticMeshActor(const nlohmann::json& actorJson) { -- cgit v1.2.3