#include #include /** * @brief Render the red shell actor * * @param camera * @param matrix * @param shell */ void render_actor_red_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) { gDPLoadTLUT_pal256(gDisplayListHead++, &gTLUTRedShell); // set texture render_actor_shell(camera, matrix, shell); } /** * @brief Render the blue shell actor * * @param camera * @param matrix * @param shell */ void render_actor_blue_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) { gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_blue_shell); // set texture render_actor_shell(camera, matrix, shell); }