#include #include #include #include /** * @brief Renders the green shell actor. * * @param camera * @param matrix * @param shell */ void render_actor_green_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) { gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_green_shell); // set texture render_actor_shell(camera, matrix, shell); }