#include /** * @brief Updates the railroad crossing actor. * Actor used in Kalimari Desert. * Make the sound of the bell when the train is close. * * @param crossing */ void update_actor_railroad_crossing(struct RailroadCrossing* crossing) { // If train close? if (CM_GetCrossingOnTriggered(crossing->crossingTrigger)) { // Timer++ crossing->someTimer++; // Reset timer if (crossing->someTimer > 40) { crossing->someTimer = 1; } // Play Bell sound when timer hits 20 or 1. if ((crossing->someTimer == 1) || (crossing->someTimer == 20)) { func_800C98B8(crossing->pos, crossing->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x16)); } } }