#include /** * @brief Updates the Yoshi egg actor. * * @param egg */ void update_actor_yoshi_egg(struct YoshiValleyEgg* egg) { egg->pathRot += 0x5B; egg->pos[0] = egg->pathCenter[0] + (sins(egg->pathRot) * egg->pathRadius); egg->pos[2] = egg->pathCenter[2] + (coss(egg->pathRot) * egg->pathRadius); if ((egg->flags & 0x400) != 0) { egg->pathCenter[1] -= 0.12; if (egg->pathCenter[1] < -3.0f) { egg->pathCenter[1] = -3.0f; } egg->pos[1] += egg->pathCenter[1]; if (egg->pos[1] < 0.0f) { egg->pos[1] = 0.0f; egg->pathCenter[1] = 0.0f; egg->flags &= ~(1 << 10); } egg->eggRot -= 0x4FA; } egg->eggRot -= 0x222; }