#ifndef AUDIO_PLAYBACK_H #define AUDIO_PLAYBACK_H #include #include "internal.h" // Mask bits denoting where to allocate notes from, according to a channel's // noteAllocPolicy. Despite being checked as bitmask bits, the bits are not // orthogonal; rather, the smallest bit wins, except for NOTE_ALLOC_LAYER, // which *is* orthogonal to the other. SEQ implicitly includes CHANNEL. // If none of the CHANNEL/SEQ/GLOBAL_FREELIST bits are set, all three locations // are tried. #define NOTE_ALLOC_LAYER 1 #define NOTE_ALLOC_CHANNEL 2 #define NOTE_ALLOC_SEQ 4 #define NOTE_ALLOC_GLOBAL_FREELIST 8 void note_set_vel_pan_reverb(struct Note* note, f32 velocity, u8 pan, u8 reverbVol); void note_set_resampling_rate(struct Note* note, f32 resamplingRateInput); s32 build_synthetic_wave(struct Note* note, struct SequenceChannelLayer* seqLayer, s32 waveId); void init_synthetic_wave(struct Note* note, struct SequenceChannelLayer* seqLayer); void init_note_list(struct AudioListItem* list); void init_note_lists(struct NotePool* pool); void init_note_free_list(void); void note_pool_clear(struct NotePool* pool); void note_pool_fill(struct NotePool* pool, s32 count); void audio_list_push_front(struct AudioListItem* list, struct AudioListItem* item); void audio_list_remove(struct AudioListItem* item); struct Note* pop_node_with_lower_prio(struct AudioListItem* list, s32 limit); void note_init_for_layer(struct Note* note, struct SequenceChannelLayer* seqLayer); void note_disable(struct Note* note); void process_notes(void); struct AudioBankSound* instrument_get_audio_bank_sound(struct Instrument* instrument, s32 semitone); struct Instrument* get_instrument_inner(s32 bankId, s32 instId); struct Drum* get_drum(s32 bankId, s32 drumId); void note_init(struct Note* note); void seq_channel_layer_decay_release_internal(struct SequenceChannelLayer* seqLayer, s32 target); void seq_channel_layer_note_decay(struct SequenceChannelLayer* seqLayer); void seq_channel_layer_note_release(struct SequenceChannelLayer* seqLayer); void func_800BD8F4(struct Note* note, struct SequenceChannelLayer* seqLayer); void note_release_and_take_ownership(struct Note* note, struct SequenceChannelLayer* seqLayer); struct Note* alloc_note_from_disabled(struct NotePool* pool, struct SequenceChannelLayer* seqLayer); struct Note* alloc_note_from_decaying(struct NotePool* pool, struct SequenceChannelLayer* seqLayer); struct Note* alloc_note_from_active(struct NotePool* pool, struct SequenceChannelLayer* seqLayer); struct Note* alloc_note(struct SequenceChannelLayer* seqLayer); void note_init_all(void); #endif // AUDIO_PLAYBACK_H