#include #include "Actor.h" AActor::AActor() {} // Virtual functions to be overridden by derived classes void AActor::Tick() { } void AActor::Draw(Camera *camera) { } void AActor::Collision(Player* player, AActor* actor) {} void AActor::VehicleCollision(s32 playerId, Player* player){} void AActor::Destroy() { // Set uuid to zero. memset(uuid, 0, sizeof(uuid)); } bool AActor::IsMod() { return false; }