#include "GameObject.h" #include #include "World.h" extern "C" { #include "camera.h" } //GameActor() GameObject::GameObject() {} // Virtual functions to be overridden by derived classes void GameObject::Init() { } void GameObject::Update() { } void GameObject::Render(Camera* camera) { } void GameObject::Collision() {} void GameObject::Expire() { } void GameObject::Destroy() { }