#pragma once #include #include "CoreMath.h" class PlayerBombKart { public: enum PlayerBombKartState { DISABLED, ACTIVE, }; s16 state = PlayerBombKartState::DISABLED; FVector pos = {0, 0, 0}; f32 surfaceHeight = 0; s32 _primAlpha = 0; void Draw(size_t playerId, s32 cameraId); void func_800563DC(s32 cameraId, s32 arg2); void func_8005669C(s32 arg2); void func_800568A0(s32 cameraId); };