#include "TrackBrowser.h" #include "port/Engine.h" #include "engine/editor/SceneManager.h" #include TrackBrowser* TrackBrowser::Instance; void TrackBrowser::FindCustomTracks() { auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager(); auto ptr2 = manager->ListDirectories("tracks/*"); if (!ptr2) { return; } auto dirs = *ptr2; for (const std::string& dir : dirs) { std::string name = dir.substr(dir.find_last_of('/') + 1); std::string sceneFile = dir + "/scene.json"; std::string minimapFile = dir + "/minimap.png"; // The track has a valid scene file, add it to the registry if (manager->HasFile(sceneFile)) { auto archive = manager->GetArchiveFromFile(sceneFile); TrackInfo info; info.Path = dir; TrackEditor::LoadTrackInfo(info, archive, sceneFile); printf("[TrackBrowser] Added custom track %s\n", info.Name.c_str()); gTrackRegistry.Add(info, [info, archive]() { auto track = std::make_unique(); track->ResourceName = info.ResourceName; track->Archive = archive; GetWorld()->SetCurrentTrack(std::move(track)); }); } else { // The track does not have a valid scene file const std::string file = dir + "/data_track_sections"; // If the track has a data_track_sections file, // then it must at least be a valid track. // So lets add it as an uninitialized track. if (manager->HasFile(file)) { printf("[TrackBrowser] [FindCustomTracks] Found a new custom track!\n"); printf(" Creating scene.json so the track can be configured in the editor\n"); TrackInfo info; std::string resName = std::string("mods:") + name; info.ResourceName = resName; info.Name = name; info.DebugName = name; info.Path = dir; // Create the track auto archive = manager->GetArchiveFromFile(file); auto track = std::make_unique(); track->Archive = archive; track->ResourceName = info.ResourceName; TrackEditor::SaveLevel(track.get(), static_cast(&info)); // Write scene file so it will show up in the track browser printf("[TrackBrowser] [FindCustomTracks] Saved scene.json to new track!\n"); // Passing these through seems kinda bad. But it works? gTrackRegistry.Add(info, [info, archive]() { auto track = std::make_unique(); track->Archive = archive; track->ResourceName = info.ResourceName; GetWorld()->SetCurrentTrack(std::move(track)); }); } else { printf("[TrackBrowser] Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str()); } } } } extern "C" void TrackBrowser_SetTrack(const char* name) { TrackBrowser::Instance->SetTrack(std::string(name)); } extern "C" void TrackBrowser_SetTrackFromCup() { TrackBrowser::Instance->SetTrack(GetWorld()->GetCurrentCup()->GetTrack()); } extern "C" void TrackBrowser_NextTrack(void) { TrackBrowser::Instance->NextTrack(); } extern "C" void TrackBrowser_PreviousTrack(void) { TrackBrowser::Instance->PreviousTrack(); } extern "C" size_t TrackBrowser_GetTrackIndex(void) { return TrackBrowser::Instance->GetTrackIndex(); } extern "C" const char* TrackBrowser_GetTrackName(void) { return TrackBrowser::Instance->GetTrackName(); } extern "C" const char* TrackBrowser_GetTrackDebugName(void) { return TrackBrowser::Instance->GetTrackDebugName(); } extern "C" const char* TrackBrowser_GetTrackLength(void) { return TrackBrowser::Instance->GetTrackLength(); } extern "C" void TrackBrowser_SetTrackByIdx(size_t trackIndex) { TrackBrowser::Instance->SetTrackByIdx(trackIndex); } extern "C" const char* TrackBrowser_GetTrackNameByIdx(size_t trackIndex) { return TrackBrowser::Instance->GetTrackNameByIdx(trackIndex); } extern "C" const char* TrackBrowser_GetTrackDebugNameByIdx(size_t trackIndex) { return TrackBrowser::Instance->GetTrackDebugNameByIdx(trackIndex); } extern "C" const char* TrackBrowser_GetTrackLengthByIdx(size_t trackIndex) { return TrackBrowser::Instance->GetTrackLengthByIdx(trackIndex); } extern "C" const char* TrackBrowser_GetMinimapTextureByIdx(size_t trackIndex) { return TrackBrowser::Instance->GetMinimapTextureByIdx(trackIndex); }