#pragma once #include #include "engine/Actor.h" class ABanana : public AActor { public: uint16_t PlayerId; // Constructor ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const float velocity[3]); virtual ~ABanana() override = default; // Virtual functions to be overridden by derived classes virtual void Tick() override; virtual void Draw(Camera*) override; virtual void Collision(Player*, AActor*) override; virtual void Destroy() override; };