#pragma once #include #include "engine/Actor.h" #include "CoreMath.h" extern "C" { #include "macros.h" #include "main.h" #include "camera.h" #include "common_structs.h" } class ACloud : public AActor { public: // Constructor ACloud(FVector pos); virtual ~ACloud() override = default; // Virtual functions to be overridden by derived classes virtual void Tick() override; virtual void Draw(Camera*) override; virtual void Collision(Player* player, AActor* actor) override; virtual bool IsMod() override; bool PickedUp = false; uint32_t Timer = 0; Player* _player = NULL; f32 Hop = 3.0f; f32 Gravity = 200.0f; f32 OldHop = 0; f32 OldGravity = 0; };