#pragma once #include #include #include "engine/Actor.h" #include "CoreMath.h" extern "C" { #include "common_structs.h" #include "assets/other_textures.h" } class AShip : public AActor { public: enum Skin { GHOSTSHIP, SHIP2, SHIP3, }; explicit AShip(FVector pos, AShip::Skin); virtual ~AShip() = default; virtual void Tick() override; virtual bool IsMod() override; FVector Spawn; //FVector Pos; ///IRotator Rot = {0, 0, 0}; //FVector Scale = {0.4, 0.4, 0.4}; private: Gfx* _skin; };