#include "SpaghettiShip.h" #include #include "Matrix.h" extern "C" { #include "common_structs.h" #include "math_util.h" #include "main.h" #include "courses/harbour/ship_model.h" } ASpaghettiShip::ASpaghettiShip(FVector pos) { Name = "Spaghetti Ship"; Pos[0] = pos.x; Pos[1] = pos.y; Pos[2] = pos.z; Spawn = pos; Spawn.y += 10; Scale = {0.4, 0.4, 0.4}; } void ASpaghettiShip::Tick() { static float angle = 0.0f; // Keeps track of the ship's rotation around the circle float radius = 150.0f; // The radius of the circular path float speed = 0.01f; // Speed of rotation angle += speed; // Increment the angle to move in a circle // Update the position based on a circular path Pos[0] = Spawn.x + radius * cosf(angle); Pos[2] = Spawn.z + radius * sinf(angle); // Rotate to face forward along the circle Rot[1] = -static_cast(angle * (32768.0f / M_PI / 2.0f)); WheelRot.pitch += 500; } void ASpaghettiShip::Draw(Camera *camera) { Mat4 shipMtx; Mat4 objectMtx; Mat4 resultMtx; Vec3f hullPos = {Pos[0], Pos[1], Pos[2]}; Vec3s hullRot = {Rot[0], Rot[1], Rot[2]}; Vec3s rot = {WheelRot.pitch, WheelRot.yaw, WheelRot.roll}; gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); ApplyMatrixTransformations(shipMtx, *(FVector*)Pos, *(IRotator*)Rot, Scale); if (render_set_position(shipMtx, 0) != 0) {} // Render the ships hull ApplyMatrixTransformations(objectMtx, {0, 0, 0}, {0, 0, 0}, {1, 1, 1}); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, ship1_spag1_mesh); } // Front tyre ApplyMatrixTransformations(objectMtx, FVector(0, 0, 110), IRotator(0, 0, 0), FVector(1, 1, 1)); mtxf_identity(shipMtx); AddLocalRotation(shipMtx, WheelRot); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } // Back tyre AddLocalRotation(shipMtx, WheelRot); ApplyMatrixTransformations(objectMtx, FVector(0, 0, -165), {0, 0, 0}, {1, 1, 1}); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } } bool ASpaghettiShip::IsMod() { return true; }