#pragma once #include #include #include "engine/Actor.h" #include "CoreMath.h" extern "C" { #include "common_structs.h" #include "assets/other_textures.h" } class ASpaghettiShip : public AActor { public: explicit ASpaghettiShip(FVector pos); virtual ~ASpaghettiShip() = default; virtual void Tick() override; virtual void Draw(Camera*) override; virtual bool IsMod() override; FVector Spawn; IRotator WheelRot = {0, 0, 0}; };