#pragma once #include #include #include "engine/Actor.h" #include "CoreMath.h" extern "C" { #include "common_structs.h" #include "assets/other_textures.h" } class AStarship : public AActor { public: explicit AStarship(FVector pos); virtual ~AStarship() = default; virtual void Tick() override; virtual bool IsMod() override; FVector Spawn; };