#pragma once #include #include "Course.h" extern "C" { #include "assets/big_donut_vertices.h" #include "assets/big_donut_displaylists.h" #include "assets/big_donut_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "path_spawn_metadata.h" extern const course_texture big_donut_textures[]; } class BigDonut : public Course { public: virtual ~BigDonut() = default; explicit BigDonut(); virtual void Load() override; virtual void BeginPlay() override; virtual void Render(struct UnkStruct_800DC5EC*) override; virtual void RenderCredits() override; virtual void Waypoints(Player* player, int8_t playerId) override; virtual void Destroy() override; };