#include #include #include #include #include "FrappeSnowland.h" #include "World.h" #include "CoreMath.h" #include "engine/actors/Finishline.h" #include "engine/objects/BombKart.h" #include "engine/objects/Snowman.h" #include "assets/frappe_snowland_data.h" #include "assets/boo_frames.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "memory.h" #include "update_objects.h" #include "course_offsets.h" #include "course.h" extern const char *d_course_frappe_snowland_dl_list[]; extern s8 gPlayerCount; } const course_texture frappe_snowland_textures[] = { { gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 }, { gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture675434, 0x0245, 0x0800, 0x0 }, { gTexture677F04, 0x0213, 0x0800, 0x0 }, { gTexture678118, 0x0314, 0x0800, 0x0 }, { gTexture679258, 0x04E3, 0x1000, 0x0 }, { gTexture67973C, 0x04C6, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; FrappeSnowland::FrappeSnowland() { this->vtx = d_course_frappe_snowland_vertex; this->gfx = d_course_frappe_snowland_packed_dls; this->gfxSize = 4140; Props.textures = frappe_snowland_textures; Props.Minimap.Texture = gTextureCourseOutlineFrappeSnowland; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 262; Props.Minimap.Pos[0].Y = 170; Props.Minimap.PlayerX = 36; Props.Minimap.PlayerY = 40; Props.Minimap.PlayerScaleFactor = 0.016f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = 0; Props.Minimap.Colour = {72, 100, 255}; Props.SetText(Props.Name, "frappe snowland", sizeof(Props.Name)); Props.SetText(Props.DebugName, "snow", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "734m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D0090F8; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.3f; Props.AISteeringSensitivity = 53; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = NULL; // not used for frappe Props.CloudList = NULL; Props.Skybox.TopRight = {28, 11, 90}; Props.Skybox.BottomRight = {0, 99, 164}; Props.Skybox.BottomLeft = {0, 9, 164}; Props.Skybox.TopLeft = {28, 11, 90}; Props.Skybox.FloorTopRight = {0, 99, 164}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 99, 164}; Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND; Props.WaterLevel = -50.0f; } void FrappeSnowland::Load() { Course::Load(); parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_frappe_snowland_addr)); func_80295C6C(); } void FrappeSnowland::LoadTextures() { dma_textures(gTextureFrappeSnowlandTreeLeft, 0x00000454U, 0x00000800U); dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U); } void FrappeSnowland::BeginPlay() { spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns)); if (gGamestate != CREDITS_SEQUENCE) { gWorldInstance.AddObject(new OSnowman(FVector(697, 0, -1684))); gWorldInstance.AddObject(new OSnowman(FVector(82, 0, -2245))); gWorldInstance.AddObject(new OSnowman(FVector(27, 5, -2067))); gWorldInstance.AddObject(new OSnowman(FVector(-656, 0, -1735))); gWorldInstance.AddObject(new OSnowman(FVector(-1497, 0, -83))); gWorldInstance.AddObject(new OSnowman(FVector(-1643, 0, -25))); gWorldInstance.AddObject(new OSnowman(FVector(-1547, 0, -20))); gWorldInstance.AddObject(new OSnowman(FVector(-1445, 0, -10))); gWorldInstance.AddObject(new OSnowman(FVector(-1502, 0, 61))); gWorldInstance.AddObject(new OSnowman(FVector(-1429, 0, 79))); gWorldInstance.AddObject(new OSnowman(FVector(-1586, 0, 71))); gWorldInstance.AddObject(new OSnowman(FVector(-1471, 0, 157))); gWorldInstance.AddObject(new OSnowman(FVector(-1539, 0, 175))); gWorldInstance.AddObject(new OSnowman(FVector(-1484, 0, 303))); gWorldInstance.AddObject(new OSnowman(FVector(-1442, 0, 358))); gWorldInstance.AddObject(new OSnowman(FVector(-1510, 0, 426))); gWorldInstance.AddObject(new OSnowman(FVector(-665, 0, 830))); gWorldInstance.AddObject(new OSnowman(FVector(-701, 3, 853))); gWorldInstance.AddObject(new OSnowman(FVector(-602, 0, 929))); } if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); } } void FrappeSnowland::InitClouds() { s32 var_s0; s32 var_s4; if (gPlayerCount == 1) { var_s4 = 0x32; } else { var_s4 = 0x19; } for (var_s0 = 0; var_s0 < var_s4; var_s0++) { find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]); } D_8018D1F8 += var_s0; D_8018D1F0 = var_s0; } void FrappeSnowland::UpdateClouds(s32 sp1C, Camera* camera) { func_80078170(sp1C, camera); } void FrappeSnowland::InitCourseObjects() { size_t objectId; size_t i; for (i = 0; i < NUM_SNOWFLAKES; i++) { find_unused_obj_index(&gObjectParticle1[i]); } } void FrappeSnowland::UpdateCourseObjects() { update_snowflakes(); } void FrappeSnowland::Render(struct UnkStruct_800DC5EC* arg0) { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_frappe_snowland_packed_dl_65E0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x070065E0))); } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); render_course_segments(d_course_frappe_snowland_dl_list, arg0); } void FrappeSnowland::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_frappe_snowland_dl_76A0)); } void FrappeSnowland::Waypoints(Player* player, int8_t playerId) { s16 waypoint = gNearestWaypointByPlayerId[playerId]; if ((waypoint >= 0xF0) && (waypoint < 0x105)) { player->nearestWaypointId = 0xF0U; } else { player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } }