#include #include #include #include #include "FrappeSnowland.h" #include "GameObject.h" #include "World.h" #include "engine/actors/AFinishline.h" #include "engine/vehicles/OBombKart.h" #include "assets/frappe_snowland_data.h" #include "assets/boo_frames.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "memory.h" #include "update_objects.h" extern const char *d_course_frappe_snowland_dl_list[]; extern s8 gPlayerCount; } FrappeSnowland::FrappeSnowland() { this->vtx = d_course_frappe_snowland_vertex; this->gfx = d_course_frappe_snowland_packed_dls; this->gfxSize = 4140; this->textures = frappe_snowland_textures; Props.MinimapTexture = gTextureCourseOutlineFrappeSnowland; Props.D_800E5548[0] = 64; Props.D_800E5548[1] = 64; Props.Name = "frappe snowland"; Props.DebugName = "snow"; Props.CourseLength = "734m"; Props.AIBehaviour = D_0D0090F8; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.3f; Props.SomePtr = D_800DCAF4; Props.AISteeringSensitivity = 53; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = NULL; // not used for frappe Props.CloudList = NULL; Props.MinimapFinishlineX = 0; Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {28, 11, 90}; Props.Skybox.BottomRight = {0, 99, 164}; Props.Skybox.BottomLeft = {0, 9, 164}; Props.Skybox.TopLeft = {28, 11, 90}; Props.Skybox.FloorTopRight = {0, 99, 164}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 99, 164}; Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND; } void FrappeSnowland::Load() { Course::Load(); parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_frappe_snowland_addr)); func_80295C6C(); D_8015F8E4 = -50.0f; } void FrappeSnowland::LoadTextures() { dma_textures(gTextureFrappeSnowlandTreeLeft, 0x00000454U, 0x00000800U); dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U); } void FrappeSnowland::SpawnActors() { gWorldInstance.AddActor(new AFinishline()); spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns)); } void FrappeSnowland::SpawnVehicles() { if (gModeSelection == VERSUS) { Vec3f pos = {0, 0, 0}; gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][290], 290, 1, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][350], 350, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } } void FrappeSnowland::InitClouds() { s32 var_s0; s32 var_s4; if (gPlayerCount == 1) { var_s4 = 0x32; } else { var_s4 = 0x19; } for (var_s0 = 0; var_s0 < var_s4; var_s0++) { find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]); } D_8018D1F8 += var_s0; D_8018D1F0 = var_s0; } void FrappeSnowland::UpdateClouds(s32 sp1C, Camera* camera) { func_80078170(sp1C, camera); } // Likely sets minimap boundaries void FrappeSnowland::MinimapSettings() { D_8018D2C0[0] = 262; D_8018D2A0 = 0.016f; D_8018D2E0 = 36; D_8018D2E8 = 40; D_8018D300 = 72; D_8018D308 = 100; D_8018D310 = 255; } void FrappeSnowland::InitCourseObjects() { size_t objectId; size_t i; for (i = 0; i < NUM_SNOWFLAKES; i++) { find_unused_obj_index(&gObjectParticle1[i]); } if (gGamestate != CREDITS_SEQUENCE) { for (i = 0; i < NUM_SNOWMEN; i++) { objectId = indexObjectList2[i]; init_object(objectId, 0); gObjectList[objectId].origin_pos[0] = gSnowmanSpawns[i].pos[0] * xOrientation; gObjectList[objectId].origin_pos[1] = gSnowmanSpawns[i].pos[1] + 5.0 + 3.0; gObjectList[objectId].origin_pos[2] = gSnowmanSpawns[i].pos[2]; objectId = indexObjectList1[i]; init_object(objectId, 0); gObjectList[objectId].origin_pos[0] = gSnowmanSpawns[i].pos[0] * xOrientation; gObjectList[objectId].origin_pos[1] = gSnowmanSpawns[i].pos[1] + 3.0; gObjectList[objectId].origin_pos[2] = gSnowmanSpawns[i].pos[2]; gObjectList[objectId].unk_0D5 = gSnowmanSpawns[i].unk_6; } } } void FrappeSnowland::UpdateCourseObjects() { if (gGamestate != CREDITS_SEQUENCE) { update_snowmen(); } update_snowflakes(); } void FrappeSnowland::RenderCourseObjects(s32 cameraId) { if (gGamestate != CREDITS_SEQUENCE) { render_object_snowmans(cameraId); } } void FrappeSnowland::SomeSounds() { } void FrappeSnowland::WhatDoesThisDo(Player* player, int8_t playerId) {} void FrappeSnowland::WhatDoesThisDoAI(Player* player, int8_t playerId) {} // Positions the finishline on the minimap void FrappeSnowland::MinimapFinishlinePosition() { //! todo: Place hard-coded values here. draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); } void FrappeSnowland::Render(struct UnkStruct_800DC5EC* arg0) { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_frappe_snowland_packed_dl_65E0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x070065E0))); } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); render_course_segments(d_course_frappe_snowland_dl_list, arg0); } void FrappeSnowland::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_frappe_snowland_dl_76A0)); } void FrappeSnowland::Collision() {} void FrappeSnowland::Waypoints(Player* player, int8_t playerId) { s16 waypoint = gNearestWaypointByPlayerId[playerId]; if ((waypoint >= 0xF0) && (waypoint < 0x105)) { player->nearestWaypointId = 0xF0U; } else { player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } } void FrappeSnowland::ScrollingTextures() {} void FrappeSnowland::Destroy() {}