#include #include #include #include #include "MarioRaceway.h" #include "World.h" #include "engine/actors/Finishline.h" #include "engine/objects/Object.h" #include "engine/objects/BombKart.h" #include "engine/objects/GrandPrixBalloons.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "mario_raceway_data.h" #include "collision.h" #include "memory.h" #include "courses/staff_ghost_data.h" #include "course.h" extern const char *mario_raceway_dls[]; } const course_texture mario_raceway_textures[] = { { gTextureCheckerboardYellowPink, 0x0149, 0x0800, 0x0 }, { gTexture64619C, 0x0124, 0x0800, 0x0 }, { gTextureGrass1, 0x0125, 0x0800, 0x0 }, { gTexture64BB60, 0x0169, 0x0800, 0x0 }, { gTextureGrass7, 0x05DE, 0x0800, 0x0 }, { gTextureGrass5, 0x023F, 0x0800, 0x0 }, { gTextureFlagRed, 0x019E, 0x0800, 0x0 }, { gTexture663F90, 0x0122, 0x0800, 0x0 }, { gTexture6642A4, 0x0162, 0x0800, 0x0 }, { gTexture6640B4, 0x01EF, 0x0800, 0x0 }, { gTextureGrass10, 0x01F8, 0x0800, 0x0 }, { gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTextureSignLuigis0, 0x0287, 0x1000, 0x0 }, { gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 }, { gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 }, { gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 }, { gTexture66C8F4, 0x01A1, 0x0800, 0x0 }, { gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 }, { gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 }, { gTexture670AC8, 0x0FBF, 0x1000, 0x0 }, { gTexture674354, 0x046F, 0x0800, 0x0 }, { gTextureRoad0, 0x0300, 0x1000, 0x0 }, { gTextureRoadFinish0, 0x0338, 0x1000, 0x0 }, { gTexture67B9B0, 0x0225, 0x0800, 0x0 }, { gTextureSignYoshi, 0x04DF, 0x1000, 0x0 }, { gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 }, { gTextureSignShellShot0, 0x038C, 0x1000, 0x0 }, { gTextureSignShellShot1, 0x0247, 0x1000, 0x0 }, { gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 }, { gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; MarioRaceway::MarioRaceway() { this->vtx = d_course_mario_raceway_vertex; this->gfx = d_course_mario_raceway_packed_dls; this->gfxSize = 3367; Props.textures = mario_raceway_textures; Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 260; Props.Minimap.Pos[0].Y = 170; Props.Minimap.PlayerX = 6; Props.Minimap.PlayerY = 28; Props.Minimap.PlayerScaleFactor = 0.022f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = -2.0; Id = "mk:mario_raceway"; Props.SetText(Props.Name, "mario raceway", sizeof(Props.Name)); Props.SetText(Props.DebugName, "m circuit", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "567m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D008F28; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.3f; Props.AIDistance = gMarioRacewayAIDistances; Props.AISteeringSensitivity = 48; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_mario_raceway_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_mario_raceway_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.CloudTexture = (uint8_t*) LOAD_ASSET_RAW(gTextureExhaust5); Props.Clouds = gKalimariDesertClouds; Props.CloudList = gLuigiRacewayClouds; Props.Skybox.TopRight = {0, 184, 248}; Props.Skybox.BottomRight = {216, 232, 248}; Props.Skybox.BottomLeft = {216, 232, 248}; Props.Skybox.TopLeft = {0, 184, 248}; Props.Skybox.FloorTopRight = {0, 0, 0}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM; } void MarioRaceway::Load() { Course::Load(); generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x07001140)); // Generate pipe collision mesh if (gScreenModeSelection == SCREEN_MODE_1P) { // d_course_mario_raceway_packed_dl_8E8 generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x070008E8)); } else { if (CVarGetInteger("gDisableLod", 1) == true) { generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x070008E8)); } else { // d_course_mario_raceway_packed_dl_2D68 generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x07002D68)); } } parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_mario_raceway_addr)); func_80295C6C(); Props.WaterLevel = gCourseMinY - 10.0f; } void MarioRaceway::LoadTextures() { dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U); D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U); } void MarioRaceway::BeginPlay() { struct Actor* actor; Vec3f position; Vec3f velocity = { 0.0f, 0.0f, 0.0f }; Vec3s rotation = { 0, 0, 0 }; spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns)); spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_piranha_plant_spawns)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_item_box_spawns)); vec3f_set(position, 150.0f, 40.0f, -1300.0f); position[0] *= gCourseDirection; add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN); vec3f_set(position, 2520.0f, 0.0f, 1240.0f); position[0] *= gCourseDirection; add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN); if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][285], 285, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][420], 420, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); } if (gGamestate != CREDITS_SEQUENCE) { gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(0, 5, -240))); } } void MarioRaceway::InitCourseObjects() { if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } } } void MarioRaceway::SomeSounds() { vec3f_set(D_8015F748, -223.0f, 94.0f, -155.0f); func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B); } void MarioRaceway::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void MarioRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } void MarioRaceway::SetStaffGhost() { u32 temp_v0 = func_800B4E24(0) & 0xfffff; if (temp_v0 <= 9000) { D_80162DD6 = 0; D_80162DF4 = 0; } else { D_80162DD6 = 1; D_80162DF4 = 1; } D_80162DC4 = d_mario_raceway_staff_ghost; D_80162DE4 = 0; } void MarioRaceway::Render(struct UnkStruct_800DC5EC* arg0) { u16 sp22 = arg0->pathCounter; u16 temp_t0 = arg0->playerDirection; gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_mario_raceway_packed_dl_3050 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07003050)))); } gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); gDPPipeSync(gDisplayListHead++); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); switch (sp22) { case 1: case 2: case 17: if ((temp_t0 == 2) || (temp_t0 == 1)) { render_mario_raceway_pipe(); } break; case 3: if (temp_t0 != 0) { render_mario_raceway_pipe(); } break; case 4: if (temp_t0 == 0) { func_80291198(); } else { if (temp_t0 == 1) { func_80291198(); } render_mario_raceway_pipe(); } break; case 5: case 6: if ((temp_t0 == 2) || (temp_t0 == 3)) { render_mario_raceway_pipe(); } else { func_80291198(); } break; case 7: func_80291198(); if ((temp_t0 == 2) || (temp_t0 == 3)) { render_mario_raceway_pipe(); } break; case 8: case 9: if (temp_t0 != 1) { render_mario_raceway_pipe(); } /* fallthrough */ case 10: if (temp_t0 != 2) { func_80291198(); } break; case 11: if (temp_t0 == 0) { render_mario_raceway_pipe(); func_80291198(); } else if (temp_t0 == 3) { render_mario_raceway_pipe(); } break; case 12: if ((temp_t0 == 0) || (temp_t0 == 3)) { render_mario_raceway_pipe(); } break; case 13: case 14: if (temp_t0 != 1) { case 15: case 16: render_mario_raceway_pipe(); } break; } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07003508)))); gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07003240)))); gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x070014A0)))); render_course_segments(mario_raceway_dls, arg0); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07000450)))); gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07000240)))); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x070000E0)))); gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07000160)))); } void MarioRaceway::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_mario_raceway_dl_9348)); } void MarioRaceway::CreditsSpawnActors() { dma_textures(gTextureTrees1, 0x35B, 0x800); spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns)); } void MarioRaceway::Destroy() { }