#include #include #include #include #include "RoyalRaceway.h" #include "GameObject.h" #include "World.h" #include "engine/actors/AFinishline.h" #include "engine/vehicles/OBombKart.h" #include "assets/royal_raceway_data.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "memory.h" #include "courses/staff_ghost_data.h" extern const char *royal_raceway_dls[]; } RoyalRaceway::RoyalRaceway() { this->vtx = d_course_royal_raceway_vertex; this->gfx = d_course_royal_raceway_packed_dls; this->gfxSize = 5670; this->textures = royal_raceway_textures; Props.MinimapTexture = gTextureCourseOutlineRoyalRaceway; Props.D_800E5548[0] = 64; Props.D_800E5548[1] = 64; Props.Name = "royal raceway"; Props.DebugName = "p circuit"; Props.CourseLength = "1025m"; Props.AIBehaviour = D_0D009188; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.4f; Props.SomePtr = D_800DCAF4; Props.AISteeringSensitivity = 53; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {0x3E8, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = gRoyalRacewayClouds; Props.CloudList = gRoyalRacewayClouds; Props.MinimapFinishlineX = 0; Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {238, 144, 255}; Props.Skybox.BottomRight = {255, 224, 240}; Props.Skybox.BottomLeft = {255, 224, 240}; Props.Skybox.TopLeft = {238, 144, 255}; Props.Skybox.FloorTopRight = {255, 224, 240}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {255, 224, 240}; Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM; } void RoyalRaceway::Load() { Course::Load(); parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_royal_raceway_addr)); func_80295C6C(); D_8015F8E4 = -60.0f; } void RoyalRaceway::LoadTextures() { dma_textures(gTextureTrees3, 0x000003E8U, 0x00000800U); dma_textures(gTextureTrees7, 0x000003E8U, 0x00000800U); D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U); } void RoyalRaceway::SpawnActors() { gWorldInstance.AddActor(new AFinishline()); spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns)); spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn)); } void RoyalRaceway::SpawnVehicles() { if (gModeSelection == VERSUS) { Vec3f pos = {0, 0, 0}; gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][296], 296, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][400], 400, 1, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][746], 746, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } } // Likely sets minimap boundaries void RoyalRaceway::MinimapSettings() { D_8018D220 = reinterpret_cast(dma_textures(gTextureExhaust4, 0x3F8, 0x1000)); D_8018D2C0[0] = 262; D_8018D2A0 = 0.014f; D_8018D2E0 = 37; D_8018D2E8 = 50; D_80165718 = -64; D_80165720 = 5; D_80165728 = -330; } void RoyalRaceway::InitCourseObjects() { size_t i; if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } for (i = 0; i < D_80165738; i++) { find_unused_obj_index(&gObjectParticle3[i]); init_object(gObjectParticle3[i], 0); } } } void RoyalRaceway::SomeSounds() { } void RoyalRaceway::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void RoyalRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } // Positions the finishline on the minimap void RoyalRaceway::MinimapFinishlinePosition() { //! todo: Place hard-coded values here. draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); } void RoyalRaceway::SetStaffGhost() { u32 temp_v0 = func_800B4E24(0) & 0xfffff; if (temp_v0 <= 16000) { D_80162DD6 = 0; D_80162DF4 = 0; } else { D_80162DD6 = 1; D_80162DF4 = 1; } D_80162DC4 = d_royal_raceway_staff_ghost; D_80162DE4 = 6; } void RoyalRaceway::Render(struct UnkStruct_800DC5EC* arg0) { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_royal_raceway_packed_dl_B030 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x0700B030)))); } gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_royal_raceway_packed_dl_A648 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x0700A648)))); render_course_segments(royal_raceway_dls, arg0); // d_course_royal_raceway_packed_dl_11A8 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x070011A8)))); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_royal_raceway_packed_dl_8A0 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x070008A0)))); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void RoyalRaceway::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_royal_raceway_dl_D8E8)); } void RoyalRaceway::Collision() {} void RoyalRaceway::Waypoints(Player* player, int8_t playerId) { s16 waypoint = gNearestWaypointByPlayerId[playerId]; if ((waypoint >= 0x258) && (waypoint < 0x2A4)) { player->nearestWaypointId = 0x258U; } else { player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } } void RoyalRaceway::ScrollingTextures() { D_802B87BC -= 20; if (D_802B87BC < 0) { D_802B87BC = 0xFF; } // d_course_royal_raceway_packed_dl_A6A8 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A6A8), 0, D_802B87BC); // d_course_royal_raceway_packed_dl_A648 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A648), 0, D_802B87BC); } void RoyalRaceway::Destroy() { }