#pragma once #include #include "Course.h" extern "C" { #include "assets/sherbet_land_vertices.h" #include "assets/sherbet_land_displaylists.h" #include "assets/sherbet_land_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "path_spawn_metadata.h" extern const course_texture sherbet_land_textures[]; } class SherbetLand : public Course { public: virtual ~SherbetLand() = default; // Virtual destructor for proper cleanup in derived classes // Constructor explicit SherbetLand(); // virtual void Load(const char* courseVtx, // course_texture* textures, const char* displaylists, size_t dlSize); virtual void Load() override; virtual f32 GetWaterLevel(FVector pos, Collision* collision) override; virtual void BeginPlay() override; virtual void UpdateCourseObjects() override; virtual void RenderCourseObjects(s32 cameraId) override; virtual void Render(struct UnkStruct_800DC5EC*) override; virtual void RenderCredits() override; virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override; virtual void CreditsSpawnActors() override; };