#pragma once #include #include "Course.h" extern "C" { #include "assets/toads_turnpike_vertices.h" #include "assets/toads_turnpike_displaylists.h" #include "assets/toads_turnpike_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "path_spawn_metadata.h" extern const course_texture toads_turnpike_textures[]; } class ToadsTurnpike : public Course { public: virtual ~ToadsTurnpike() = default; // Virtual destructor for proper cleanup in derived classes // Constructor explicit ToadsTurnpike(); // virtual void Load(const char* courseVtx, // course_texture* textures, const char* displaylists, size_t dlSize); virtual void Load() override; virtual void LoadTextures() override; virtual void BeginPlay() override; virtual void InitClouds() override; virtual void UpdateClouds(s32, Camera*) override; virtual void SomeSounds() override; virtual void WhatDoesThisDo(Player* player, int8_t playerId) override; virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override; virtual void Render(struct UnkStruct_800DC5EC*) override; virtual void RenderCredits() override; virtual void Destroy() override; private: size_t _numTrucks = 7; size_t _numBuses = 7; size_t _numTankerTrucks = 7; size_t _numCars = 7; };