#pragma once #include #include "Course.h" extern "C" { #include "assets/wario_stadium_vertices.h" #include "assets/wario_stadium_displaylists.h" #include "assets/wario_stadium_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "path_spawn_metadata.h" extern const course_texture wario_stadium_textures[]; } class WarioStadium : public Course { void Jumbotron(); public: virtual ~WarioStadium() = default; // Virtual destructor for proper cleanup in derived classes // Constructor explicit WarioStadium(); // virtual void Load(const char* courseVtx, // course_texture* textures, const char* displaylists, size_t dlSize); virtual void Load() override; virtual void LoadTextures() override; virtual void BeginPlay() override; virtual void InitClouds() override; virtual void UpdateClouds(s32, Camera*) override; virtual void InitCourseObjects() override; virtual void SomeSounds() override; virtual void WhatDoesThisDo(Player* player, int8_t playerId) override; virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override; virtual void Render(struct UnkStruct_800DC5EC*) override; virtual void RenderCredits() override; virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override; virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override; virtual void CreditsSpawnActors() override; virtual void Destroy() override; };