#pragma once #include #include "Course.h" extern "C" { #include "assets/yoshi_valley_vertices.h" #include "assets/yoshi_valley_displaylists.h" #include "assets/yoshi_valley_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "path_spawn_metadata.h" extern const course_texture yoshi_valley_textures[]; } class YoshiValley : public Course { public: virtual ~YoshiValley() = default; // Virtual destructor for proper cleanup in derived classes // Constructor explicit YoshiValley(); // virtual void Load(const char* courseVtx, // course_texture* textures, const char* displaylists, size_t dlSize); virtual void Load() override; virtual void LoadTextures() override; virtual void BeginPlay() override; virtual void InitCourseObjects() override; virtual void UpdateCourseObjects() override; virtual void RenderCourseObjects(s32 cameraId) override; virtual void SomeSounds() override; virtual void WhatDoesThisDo(Player* player, int8_t playerId) override; virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override; virtual void Render(struct UnkStruct_800DC5EC*) override; virtual void RenderCredits() override; virtual void ScrollingTextures() override; virtual void Waypoints(Player* player, int8_t playerId) override; virtual void CreditsSpawnActors() override; virtual void Destroy() override; };