#include #include "GameObject.h" namespace Editor { GameObject::GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, std::vector triangles, CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue) { Name = name; Pos = pos; Rot = rot; Scale = scale; Model = model; Triangles = triangles; Collision = collision; BoundingBoxSize = boundingBoxSize; DespawnFlag = despawnFlag; DespawnValue = despawnValue; } GameObject::GameObject(FVector* pos, Vec3s* rot) { //Pos = pos; //Rot = rot; } GameObject::GameObject() {}; void GameObject::Draw(){}; void GameObject::Tick(){}; } // namespace Editor